Core/Entities: Regenerated updatefields code with latest generator fixes
Port From (https://github.com/TrinityCore/TrinityCore/commit/331b9ccd6a3be12e92e7c2aab7b793739b405d2f)
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@@ -5780,7 +5780,7 @@ namespace Game.Entities
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SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.ModTargetResistance), 0);
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SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.ModTargetPhysicalResistance), 0);
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for (int i = 0; i < (int)SpellSchools.Max; ++i)
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SetUpdateFieldValue(ref m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.PowerCostModifier, i), 0);
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SetUpdateFieldValue(ref m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.ManaCostModifier, i), 0);
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// Reset no reagent cost field
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SetNoRegentCostMask(new Framework.Dynamic.FlagArray128());
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