Core/Entities: Regenerated updatefields code with latest generator fixes

Port From (https://github.com/TrinityCore/TrinityCore/commit/331b9ccd6a3be12e92e7c2aab7b793739b405d2f)
This commit is contained in:
hondacrx
2021-02-18 12:08:56 -05:00
parent 03456fb574
commit 6c121e7ef5
5 changed files with 33 additions and 26 deletions
+1 -1
View File
@@ -5780,7 +5780,7 @@ namespace Game.Entities
SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.ModTargetResistance), 0);
SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.ModTargetPhysicalResistance), 0);
for (int i = 0; i < (int)SpellSchools.Max; ++i)
SetUpdateFieldValue(ref m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.PowerCostModifier, i), 0);
SetUpdateFieldValue(ref m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.ManaCostModifier, i), 0);
// Reset no reagent cost field
SetNoRegentCostMask(new Framework.Dynamic.FlagArray128());