From 6c71c55fe1fa597487fcf70129a0a3a77bf77927 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Tue, 26 Jan 2021 15:59:07 -0500 Subject: [PATCH] Core/Networking: Cnat do resize inside of reset. header buffer still needs to be read later. --- Source/Framework/IO/SocketBuffer.cs | 1 - Source/Game/Networking/WorldSocket.cs | 1 + 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Framework/IO/SocketBuffer.cs b/Source/Framework/IO/SocketBuffer.cs index f3e2c11fb..fca72b2cc 100644 --- a/Source/Framework/IO/SocketBuffer.cs +++ b/Source/Framework/IO/SocketBuffer.cs @@ -34,7 +34,6 @@ namespace Framework.IO public void Reset() { - Resize(0); _wpos = 0; } } diff --git a/Source/Game/Networking/WorldSocket.cs b/Source/Game/Networking/WorldSocket.cs index fe130abba..0abfd70fb 100644 --- a/Source/Game/Networking/WorldSocket.cs +++ b/Source/Game/Networking/WorldSocket.cs @@ -175,6 +175,7 @@ namespace Game.Networking return; } + _packetBuffer.Resize(0); _packetBuffer.Reset(); HandleSendAuthSession(); AsyncRead();