Fixed Build.
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@@ -1471,8 +1471,8 @@ namespace Game.AI
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slot[2].ItemId = e.Action.equip.slot3;
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slot[2].ItemId = e.Action.equip.slot3;
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}
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}
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for (int i = 0; i < SharedConst.MaxEquipmentItems; ++i)
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for (uint i = 0; i < SharedConst.MaxEquipmentItems; ++i)
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if (e.Action.equip.mask == 0 || (e.Action.equip.mask & (1 << i)) != 0)
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if (e.Action.equip.mask == 0 || (e.Action.equip.mask & (1 << (int)i)) != 0)
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npc.SetVirtualItem(i, slot[i].ItemId, slot[i].AppearanceModId, slot[i].ItemVisual);
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npc.SetVirtualItem(i, slot[i].ItemId, slot[i].AppearanceModId, slot[i].ItemVisual);
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}
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}
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}
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}
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