Core/Corpses: Fixed crash during loading corpses

Port From (https://github.com/TrinityCore/TrinityCore/commit/49f8b1dbb4e5468b23b678e327feb3d4e750ecb2)
This commit is contained in:
hondacrx
2020-12-31 15:06:02 -05:00
parent 13c9e3d56d
commit 6c973300de
2 changed files with 5 additions and 1 deletions
+4
View File
@@ -3326,6 +3326,10 @@ namespace Game.Maps
} while (phaseResult.NextRow());
}
stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CORPSE_CUSTOMIZATIONS);
stmt.AddValue(0, GetId());
stmt.AddValue(1, GetInstanceId());
// 0 1 2
// SELECT cc.ownerGuid, cc.chrCustomizationOptionID, cc.chrCustomizationChoiceID FROM corpse_customizations cc LEFT JOIN corpse c ON cc.ownerGuid = c.guid WHERE c.mapId = ? AND c.instanceId = ?
SQLResult customizationResult = DB.Characters.Query(stmt);