diff --git a/Source/Game/Entities/Object/WorldObject.cs b/Source/Game/Entities/Object/WorldObject.cs index 0783690fc..a5552e47c 100644 --- a/Source/Game/Entities/Object/WorldObject.cs +++ b/Source/Game/Entities/Object/WorldObject.cs @@ -1462,15 +1462,15 @@ namespace Game.Entities if (o == 0.0f) o = GetOrientation(); - return SummonCreature(entry, new Position(x, y, z, o), despawnType, despawnTime, 0, privateObjectOwner); + return SummonCreature(entry, new Position(x, y, z, o), despawnType, despawnTime, 0, 0, privateObjectOwner); } - public TempSummon SummonCreature(uint entry, Position pos, TempSummonType despawnType = TempSummonType.ManualDespawn, uint despawnTime = 0, uint vehId = 0, ObjectGuid privateObjectOwner = default) + public TempSummon SummonCreature(uint entry, Position pos, TempSummonType despawnType = TempSummonType.ManualDespawn, uint despawnTime = 0, uint vehId = 0, uint spellId = 0, ObjectGuid privateObjectOwner = default) { Map map = GetMap(); if (map != null) { - TempSummon summon = map.SummonCreature(entry, pos, null, despawnTime, ToUnit(), 0, vehId, privateObjectOwner); + TempSummon summon = map.SummonCreature(entry, pos, null, despawnTime, ToUnit(), spellId, vehId, privateObjectOwner); if (summon != null) { summon.SetTempSummonType(despawnType); diff --git a/Source/Game/Spells/SpellEffects.cs b/Source/Game/Spells/SpellEffects.cs index 1f67e5615..3fcfe3138 100644 --- a/Source/Game/Spells/SpellEffects.cs +++ b/Source/Game/Spells/SpellEffects.cs @@ -1709,7 +1709,7 @@ namespace Game.Spells // randomize position for multiple summons pos = caster.GetRandomPoint(destTarget, radius); - summon = caster.SummonCreature(entry, pos, summonType, (uint)duration, 0, privateObjectOwner); + summon = caster.SummonCreature(entry, pos, summonType, (uint)duration, 0, m_spellInfo.Id, privateObjectOwner); if (summon == null) continue; @@ -1717,7 +1717,6 @@ namespace Game.Spells { summon.SetOwnerGUID(caster.GetGUID()); summon.SetFaction(caster.GetFaction()); - summon.SetCreatedBySpell(m_spellInfo.Id); } ExecuteLogEffectSummonObject(effectInfo.Effect, summon);