Core/Items: implement some helper methods for easier readability
Port From (https://github.com/TrinityCore/TrinityCore/commit/9124fd1f1fafea19b118eb69c6a35f94376fc7e8)
This commit is contained in:
@@ -599,7 +599,7 @@ namespace Game.Entities
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if (!CanAddAppearance(itemModifiedAppearance))
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return;
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if (item.HasItemFlag(ItemFieldFlags.BopTradeable | ItemFieldFlags.Refundable))
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if (item.IsBOPTradeable() || item.IsRefundable())
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{
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AddTemporaryAppearance(item.GetGUID(), itemModifiedAppearance);
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return;
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@@ -638,7 +638,7 @@ namespace Game.Entities
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if (_owner.GetPlayer().CanUseItem(itemTemplate) != InventoryResult.Ok)
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return false;
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if (itemTemplate.GetFlags2().HasAnyFlag(ItemFlags2.NoSourceForItemVisual) || itemTemplate.GetQuality() == ItemQuality.Artifact)
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if (itemTemplate.HasFlag(ItemFlags2.NoSourceForItemVisual) || itemTemplate.GetQuality() == ItemQuality.Artifact)
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return false;
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switch (itemTemplate.GetClass())
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@@ -691,7 +691,7 @@ namespace Game.Entities
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}
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if (itemTemplate.GetQuality() < ItemQuality.Uncommon)
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if (!itemTemplate.GetFlags2().HasAnyFlag(ItemFlags2.IgnoreQualityForItemVisualSource) || !itemTemplate.GetFlags3().HasAnyFlag(ItemFlags3.ActsAsTransmogHiddenVisualOption))
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if (!itemTemplate.HasFlag(ItemFlags2.IgnoreQualityForItemVisualSource) || !itemTemplate.HasFlag(ItemFlags3.ActsAsTransmogHiddenVisualOption))
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return false;
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if (itemModifiedAppearance.Id < _appearances.Count && _appearances.Get((int)itemModifiedAppearance.Id))
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@@ -232,13 +232,13 @@ namespace Game.Entities
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remove = true;
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}
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// "Conjured items disappear if you are logged out for more than 15 minutes"
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else if (timeDiff > 15 * Time.Minute && proto.GetFlags().HasAnyFlag(ItemFlags.Conjured))
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else if (timeDiff > 15 * Time.Minute && proto.HasFlag(ItemFlags.Conjured))
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{
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Log.outDebug(LogFilter.Player, "LoadInventory: player (GUID: {0}, name: {1}, diff: {2}) has conjured item (GUID: {3}, entry: {4}) with expired lifetime (15 minutes). Deleting item.",
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GetGUID().ToString(), GetName(), timeDiff, item.GetGUID().ToString(), item.GetEntry());
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remove = true;
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}
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if (item.HasItemFlag(ItemFieldFlags.Refundable))
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if (item.IsRefundable())
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{
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if (item.GetPlayedTime() > (2 * Time.Hour))
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{
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@@ -272,7 +272,7 @@ namespace Game.Entities
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}
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}
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}
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else if (item.HasItemFlag(ItemFieldFlags.BopTradeable))
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else if (item.IsBOPTradeable())
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{
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stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_ITEM_BOP_TRADE);
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stmt.AddValue(0, item.GetGUID().ToString());
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@@ -1590,7 +1590,7 @@ namespace Game.Entities
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if (item.GetState() == ItemUpdateState.New)
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{
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if (itemTemplate != null)
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if (itemTemplate.GetFlags().HasAnyFlag(ItemFlags.HasLoot))
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if (itemTemplate.HasFlag(ItemFlags.HasLoot))
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Global.LootItemStorage.RemoveStoredLootForContainer(item.GetGUID().GetCounter());
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continue;
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@@ -1601,7 +1601,7 @@ namespace Game.Entities
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m_items[i].FSetState(ItemUpdateState.New);
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if (itemTemplate != null)
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if (itemTemplate.GetFlags().HasAnyFlag(ItemFlags.HasLoot))
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if (itemTemplate.HasFlag(ItemFlags.HasLoot))
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Global.LootItemStorage.RemoveStoredLootForContainer(item.GetGUID().GetCounter());
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}
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@@ -47,7 +47,7 @@ namespace Game.Entities
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}
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public void RefundItem(Item item)
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{
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if (!item.HasItemFlag(ItemFieldFlags.Refundable))
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if (!item.IsRefundable())
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{
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Log.outDebug(LogFilter.Player, "Item refund: item not refundable!");
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return;
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@@ -152,7 +152,7 @@ namespace Game.Entities
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// This function call unsets ITEM_FLAGS_REFUNDABLE if played time is over 2 hours.
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item.UpdatePlayedTime(this);
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if (!item.HasItemFlag(ItemFieldFlags.Refundable))
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if (!item.IsRefundable())
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{
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Log.outDebug(LogFilter.Player, "Item refund: item not refundable!");
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return;
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@@ -1453,13 +1453,13 @@ namespace Game.Entities
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if (proto == null)
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return InventoryResult.ItemNotFound;
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if (proto.GetFlags2().HasAnyFlag(ItemFlags2.InternalItem))
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if (proto.HasFlag(ItemFlags2.InternalItem))
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return InventoryResult.CantEquipEver;
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if (Convert.ToBoolean(proto.GetFlags2() & ItemFlags2.FactionHorde) && GetTeam() != Team.Horde)
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if (proto.HasFlag(ItemFlags2.FactionHorde) && GetTeam() != Team.Horde)
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return InventoryResult.CantEquipEver;
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if (Convert.ToBoolean(proto.GetFlags2() & ItemFlags2.FactionAlliance) && GetTeam() != Team.Alliance)
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if (proto.HasFlag(ItemFlags2.FactionAlliance) && GetTeam() != Team.Alliance)
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return InventoryResult.CantEquipEver;
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if ((proto.GetAllowableClass() & GetClassMask()) == 0 || (proto.GetAllowableRace() & (long)SharedConst.GetMaskForRace(GetRace())) == 0)
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@@ -2469,7 +2469,7 @@ namespace Game.Entities
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if (!bStore)
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AutoUnequipOffhandIfNeed();
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if (pProto.GetFlags().HasAnyFlag(ItemFlags.ItemPurchaseRecord) && crItem.ExtendedCost != 0 && pProto.GetMaxStackSize() == 1)
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if (pProto.HasFlag(ItemFlags.ItemPurchaseRecord) && crItem.ExtendedCost != 0 && pProto.GetMaxStackSize() == 1)
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{
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it.AddItemFlag(ItemFieldFlags.Refundable);
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it.SetRefundRecipient(GetGUID());
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@@ -2542,7 +2542,7 @@ namespace Game.Entities
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foreach (var item in m_itemDuration)
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{
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if (!realtimeonly || item.GetTemplate().GetFlags().HasAnyFlag(ItemFlags.RealDuration))
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if (!realtimeonly || item.GetTemplate().HasFlag(ItemFlags.RealDuration))
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item.UpdateDuration(this, time);
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}
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}
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@@ -3220,7 +3220,7 @@ namespace Game.Entities
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return false;
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}
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if (!IsGameMaster() && ((pProto.GetFlags2().HasAnyFlag(ItemFlags2.FactionHorde) && GetTeam() == Team.Alliance) || (pProto.GetFlags2().HasAnyFlag(ItemFlags2.FactionAlliance) && GetTeam() == Team.Horde)))
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if (!IsGameMaster() && ((pProto.HasFlag(ItemFlags2.FactionHorde) && GetTeam() == Team.Alliance) || (pProto.HasFlag(ItemFlags2.FactionAlliance) && GetTeam() == Team.Horde)))
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return false;
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Creature creature = GetNPCIfCanInteractWith(vendorguid, NPCFlags.Vendor, NPCFlags2.None);
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@@ -3478,7 +3478,7 @@ namespace Game.Entities
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{
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ItemTemplate itemTemplate = pItem.GetTemplate();
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if (itemTemplate != null)
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if (itemTemplate.GetFlags().HasAnyFlag(ItemFlags.HasLoot))
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if (itemTemplate.HasFlag(ItemFlags.HasLoot))
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Global.LootItemStorage.RemoveStoredLootForContainer(pItem.GetGUID().GetCounter());
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pItem.SetState(ItemUpdateState.Removed, this);
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@@ -3812,7 +3812,7 @@ namespace Game.Entities
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void ApplyItemEquipSpell(Item item, bool apply, bool formChange = false)
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{
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if (item == null || item.GetTemplate().GetFlags().HasFlag(ItemFlags.Legacy))
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if (item == null || item.GetTemplate().HasFlag(ItemFlags.Legacy))
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return;
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foreach (ItemEffectRecord effectData in item.GetEffects())
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@@ -3880,7 +3880,7 @@ namespace Game.Entities
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void ApplyEquipCooldown(Item pItem)
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{
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if (pItem.GetTemplate().GetFlags().HasAnyFlag(ItemFlags.NoEquipCooldown))
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if (pItem.GetTemplate().HasFlag(ItemFlags.NoEquipCooldown))
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return;
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DateTime now = GameTime.GetGameTimeSteadyPoint();
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@@ -4252,7 +4252,7 @@ namespace Game.Entities
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// in case trade we already have item in other player inventory
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pLastItem.SetState(in_characterInventoryDB ? ItemUpdateState.Changed : ItemUpdateState.New, this);
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if (pLastItem.HasItemFlag(ItemFieldFlags.BopTradeable))
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if (pLastItem.IsBOPTradeable())
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AddTradeableItem(pLastItem);
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}
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}
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@@ -4917,7 +4917,7 @@ namespace Game.Entities
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}
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else if (type == InventoryType.WeaponOffhand)
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{
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if (!CanDualWield() && !pProto.GetFlags3().HasAnyFlag(ItemFlags3.AlwaysAllowDualWield))
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if (!CanDualWield() && !pProto.HasFlag(ItemFlags3.AlwaysAllowDualWield))
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return InventoryResult.TwoHandSkillNotFound;
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}
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else if (type == InventoryType.Weapon2Hand)
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@@ -5025,7 +5025,7 @@ namespace Game.Entities
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public InventoryResult CanEquipUniqueItem(ItemTemplate itemProto, byte except_slot = ItemConst.NullSlot, uint limit_count = 1)
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{
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// check unique-equipped on item
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if (Convert.ToBoolean(itemProto.GetFlags() & ItemFlags.UniqueEquippable))
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if (itemProto.HasFlag(ItemFlags.UniqueEquippable))
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{
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// there is an equip limit on this item
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if (HasItemOrGemWithIdEquipped(itemProto.GetId(), 1, except_slot))
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@@ -5429,7 +5429,7 @@ namespace Game.Entities
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for (byte i = 0; i < ItemConst.MaxBagSize; ++i)
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DestroyItem(slot, i, update);
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if (pItem.HasItemFlag(ItemFieldFlags.Wrapped))
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if (pItem.IsWrapped())
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GIFT);
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stmt.AddValue(0, pItem.GetGUID().GetCounter());
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@@ -5493,7 +5493,7 @@ namespace Game.Entities
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// Delete rolled money / loot from db.
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// MUST be done before RemoveFromWorld() or GetTemplate() fails
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if (pProto.GetFlags().HasAnyFlag(ItemFlags.HasLoot))
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if (pProto.HasFlag(ItemFlags.HasLoot))
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Global.LootItemStorage.RemoveStoredLootForContainer(pItem.GetGUID().GetCounter());
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if (IsInWorld && update)
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@@ -882,8 +882,8 @@ namespace Game.Entities
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if (rewardProto == null)
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return false;
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if ((rewardProto.GetFlags2().HasAnyFlag(ItemFlags2.FactionAlliance) && GetTeam() != Team.Alliance) ||
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(rewardProto.GetFlags2().HasAnyFlag(ItemFlags2.FactionHorde) && GetTeam() != Team.Horde))
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if ((rewardProto.HasFlag(ItemFlags2.FactionAlliance) && GetTeam() != Team.Alliance) ||
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(rewardProto.HasFlag(ItemFlags2.FactionHorde) && GetTeam() != Team.Horde))
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return false;
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switch (questPackageItem.DisplayType)
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@@ -1491,7 +1491,7 @@ namespace Game.Entities
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public void CastItemUseSpell(Item item, SpellCastTargets targets, ObjectGuid castCount, uint[] misc)
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{
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if (!item.GetTemplate().GetFlags().HasFlag(ItemFlags.Legacy))
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if (!item.GetTemplate().HasFlag(ItemFlags.Legacy))
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{
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// item spells casted at use
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foreach (ItemEffectRecord effectData in item.GetEffects())
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@@ -1779,7 +1779,7 @@ namespace Game.Entities
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void ApplyItemObtainSpells(Item item, bool apply)
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{
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if (item.GetTemplate().GetFlags().HasFlag(ItemFlags.Legacy))
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if (item.GetTemplate().HasFlag(ItemFlags.Legacy))
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return;
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foreach (ItemEffectRecord effect in item.GetEffects())
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@@ -3260,7 +3260,7 @@ namespace Game.Entities
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bool canTrigger = damageInfo.GetHitMask().HasAnyFlag(ProcFlagsHit.Normal | ProcFlagsHit.Critical | ProcFlagsHit.Absorb);
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if (canTrigger)
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{
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if (!item.GetTemplate().GetFlags().HasFlag(ItemFlags.Legacy))
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if (!item.GetTemplate().HasFlag(ItemFlags.Legacy))
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{
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foreach (ItemEffectRecord effectData in item.GetEffects())
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{
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@@ -7342,7 +7342,7 @@ namespace Game.Entities
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ItemTemplate offtemplate = offItem.GetTemplate();
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// unequip offhand weapon if player doesn't have dual wield anymore
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if (!CanDualWield() && ((offItem.GetTemplate().GetInventoryType() == InventoryType.WeaponOffhand && !offItem.GetTemplate().GetFlags3().HasAnyFlag(ItemFlags3.AlwaysAllowDualWield))
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if (!CanDualWield() && ((offItem.GetTemplate().GetInventoryType() == InventoryType.WeaponOffhand && !offItem.GetTemplate().HasFlag(ItemFlags3.AlwaysAllowDualWield))
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|| offItem.GetTemplate().GetInventoryType() == InventoryType.Weapon))
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force = true;
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