Core/Items: implement some helper methods for easier readability

Port From (https://github.com/TrinityCore/TrinityCore/commit/9124fd1f1fafea19b118eb69c6a35f94376fc7e8)
This commit is contained in:
hondacrx
2022-01-06 10:57:06 -05:00
parent 8f8cd4a7d4
commit 6e0becd106
23 changed files with 105 additions and 100 deletions
+16 -16
View File
@@ -47,7 +47,7 @@ namespace Game.Entities
}
public void RefundItem(Item item)
{
if (!item.HasItemFlag(ItemFieldFlags.Refundable))
if (!item.IsRefundable())
{
Log.outDebug(LogFilter.Player, "Item refund: item not refundable!");
return;
@@ -152,7 +152,7 @@ namespace Game.Entities
// This function call unsets ITEM_FLAGS_REFUNDABLE if played time is over 2 hours.
item.UpdatePlayedTime(this);
if (!item.HasItemFlag(ItemFieldFlags.Refundable))
if (!item.IsRefundable())
{
Log.outDebug(LogFilter.Player, "Item refund: item not refundable!");
return;
@@ -1453,13 +1453,13 @@ namespace Game.Entities
if (proto == null)
return InventoryResult.ItemNotFound;
if (proto.GetFlags2().HasAnyFlag(ItemFlags2.InternalItem))
if (proto.HasFlag(ItemFlags2.InternalItem))
return InventoryResult.CantEquipEver;
if (Convert.ToBoolean(proto.GetFlags2() & ItemFlags2.FactionHorde) && GetTeam() != Team.Horde)
if (proto.HasFlag(ItemFlags2.FactionHorde) && GetTeam() != Team.Horde)
return InventoryResult.CantEquipEver;
if (Convert.ToBoolean(proto.GetFlags2() & ItemFlags2.FactionAlliance) && GetTeam() != Team.Alliance)
if (proto.HasFlag(ItemFlags2.FactionAlliance) && GetTeam() != Team.Alliance)
return InventoryResult.CantEquipEver;
if ((proto.GetAllowableClass() & GetClassMask()) == 0 || (proto.GetAllowableRace() & (long)SharedConst.GetMaskForRace(GetRace())) == 0)
@@ -2469,7 +2469,7 @@ namespace Game.Entities
if (!bStore)
AutoUnequipOffhandIfNeed();
if (pProto.GetFlags().HasAnyFlag(ItemFlags.ItemPurchaseRecord) && crItem.ExtendedCost != 0 && pProto.GetMaxStackSize() == 1)
if (pProto.HasFlag(ItemFlags.ItemPurchaseRecord) && crItem.ExtendedCost != 0 && pProto.GetMaxStackSize() == 1)
{
it.AddItemFlag(ItemFieldFlags.Refundable);
it.SetRefundRecipient(GetGUID());
@@ -2542,7 +2542,7 @@ namespace Game.Entities
foreach (var item in m_itemDuration)
{
if (!realtimeonly || item.GetTemplate().GetFlags().HasAnyFlag(ItemFlags.RealDuration))
if (!realtimeonly || item.GetTemplate().HasFlag(ItemFlags.RealDuration))
item.UpdateDuration(this, time);
}
}
@@ -3220,7 +3220,7 @@ namespace Game.Entities
return false;
}
if (!IsGameMaster() && ((pProto.GetFlags2().HasAnyFlag(ItemFlags2.FactionHorde) && GetTeam() == Team.Alliance) || (pProto.GetFlags2().HasAnyFlag(ItemFlags2.FactionAlliance) && GetTeam() == Team.Horde)))
if (!IsGameMaster() && ((pProto.HasFlag(ItemFlags2.FactionHorde) && GetTeam() == Team.Alliance) || (pProto.HasFlag(ItemFlags2.FactionAlliance) && GetTeam() == Team.Horde)))
return false;
Creature creature = GetNPCIfCanInteractWith(vendorguid, NPCFlags.Vendor, NPCFlags2.None);
@@ -3478,7 +3478,7 @@ namespace Game.Entities
{
ItemTemplate itemTemplate = pItem.GetTemplate();
if (itemTemplate != null)
if (itemTemplate.GetFlags().HasAnyFlag(ItemFlags.HasLoot))
if (itemTemplate.HasFlag(ItemFlags.HasLoot))
Global.LootItemStorage.RemoveStoredLootForContainer(pItem.GetGUID().GetCounter());
pItem.SetState(ItemUpdateState.Removed, this);
@@ -3812,7 +3812,7 @@ namespace Game.Entities
void ApplyItemEquipSpell(Item item, bool apply, bool formChange = false)
{
if (item == null || item.GetTemplate().GetFlags().HasFlag(ItemFlags.Legacy))
if (item == null || item.GetTemplate().HasFlag(ItemFlags.Legacy))
return;
foreach (ItemEffectRecord effectData in item.GetEffects())
@@ -3880,7 +3880,7 @@ namespace Game.Entities
void ApplyEquipCooldown(Item pItem)
{
if (pItem.GetTemplate().GetFlags().HasAnyFlag(ItemFlags.NoEquipCooldown))
if (pItem.GetTemplate().HasFlag(ItemFlags.NoEquipCooldown))
return;
DateTime now = GameTime.GetGameTimeSteadyPoint();
@@ -4252,7 +4252,7 @@ namespace Game.Entities
// in case trade we already have item in other player inventory
pLastItem.SetState(in_characterInventoryDB ? ItemUpdateState.Changed : ItemUpdateState.New, this);
if (pLastItem.HasItemFlag(ItemFieldFlags.BopTradeable))
if (pLastItem.IsBOPTradeable())
AddTradeableItem(pLastItem);
}
}
@@ -4917,7 +4917,7 @@ namespace Game.Entities
}
else if (type == InventoryType.WeaponOffhand)
{
if (!CanDualWield() && !pProto.GetFlags3().HasAnyFlag(ItemFlags3.AlwaysAllowDualWield))
if (!CanDualWield() && !pProto.HasFlag(ItemFlags3.AlwaysAllowDualWield))
return InventoryResult.TwoHandSkillNotFound;
}
else if (type == InventoryType.Weapon2Hand)
@@ -5025,7 +5025,7 @@ namespace Game.Entities
public InventoryResult CanEquipUniqueItem(ItemTemplate itemProto, byte except_slot = ItemConst.NullSlot, uint limit_count = 1)
{
// check unique-equipped on item
if (Convert.ToBoolean(itemProto.GetFlags() & ItemFlags.UniqueEquippable))
if (itemProto.HasFlag(ItemFlags.UniqueEquippable))
{
// there is an equip limit on this item
if (HasItemOrGemWithIdEquipped(itemProto.GetId(), 1, except_slot))
@@ -5429,7 +5429,7 @@ namespace Game.Entities
for (byte i = 0; i < ItemConst.MaxBagSize; ++i)
DestroyItem(slot, i, update);
if (pItem.HasItemFlag(ItemFieldFlags.Wrapped))
if (pItem.IsWrapped())
{
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GIFT);
stmt.AddValue(0, pItem.GetGUID().GetCounter());
@@ -5493,7 +5493,7 @@ namespace Game.Entities
// Delete rolled money / loot from db.
// MUST be done before RemoveFromWorld() or GetTemplate() fails
if (pProto.GetFlags().HasAnyFlag(ItemFlags.HasLoot))
if (pProto.HasFlag(ItemFlags.HasLoot))
Global.LootItemStorage.RemoveStoredLootForContainer(pItem.GetGUID().GetCounter());
if (IsInWorld && update)