Core/Items: implement some helper methods for easier readability

Port From (https://github.com/TrinityCore/TrinityCore/commit/9124fd1f1fafea19b118eb69c6a35f94376fc7e8)
This commit is contained in:
hondacrx
2022-01-06 10:57:06 -05:00
parent 8f8cd4a7d4
commit 6e0becd106
23 changed files with 105 additions and 100 deletions
+1 -1
View File
@@ -404,7 +404,7 @@ namespace Game
}
else
{
if (pItem.loot.IsLooted() || !proto.GetFlags().HasAnyFlag(ItemFlags.HasLoot)) // Only delete item if no loot or money (unlooted loot is saved to db)
if (pItem.loot.IsLooted() || !proto.HasFlag(ItemFlags.HasLoot)) // Only delete item if no loot or money (unlooted loot is saved to db)
player.DestroyItem(pItem.GetBagSlot(), pItem.GetSlot(), true);
}
return; // item can be looted only single player