Core/Items: implement some helper methods for easier readability
Port From (https://github.com/TrinityCore/TrinityCore/commit/9124fd1f1fafea19b118eb69c6a35f94376fc7e8)
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@@ -2020,7 +2020,7 @@ namespace Game.Spells
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else
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{
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// do not increase skill if vellum used
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if (!(m_CastItem && m_CastItem.GetTemplate().GetFlags().HasAnyFlag(ItemFlags.NoReagentCost)))
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if (!(m_CastItem && m_CastItem.GetTemplate().HasFlag(ItemFlags.NoReagentCost)))
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player.UpdateCraftSkill(m_spellInfo.Id);
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uint enchant_id = (uint)effectInfo.MiscValue;
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@@ -4125,7 +4125,7 @@ namespace Game.Spells
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if (player == null)
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return;
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if (itemTarget == null || !itemTarget.GetTemplate().GetFlags().HasAnyFlag(ItemFlags.IsProspectable))
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if (itemTarget == null || !itemTarget.GetTemplate().HasFlag(ItemFlags.IsProspectable))
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return;
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if (itemTarget.GetCount() < 5)
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@@ -4151,7 +4151,7 @@ namespace Game.Spells
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if (player == null)
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return;
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if (itemTarget == null || !itemTarget.GetTemplate().GetFlags().HasAnyFlag(ItemFlags.IsMillable))
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if (itemTarget == null || !itemTarget.GetTemplate().HasFlag(ItemFlags.IsMillable))
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return;
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if (itemTarget.GetCount() < 5)
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