Core/Items: implement some helper methods for easier readability

Port From (https://github.com/TrinityCore/TrinityCore/commit/9124fd1f1fafea19b118eb69c6a35f94376fc7e8)
This commit is contained in:
hondacrx
2022-01-06 10:57:06 -05:00
parent 8f8cd4a7d4
commit 6e0becd106
23 changed files with 105 additions and 100 deletions
+3 -3
View File
@@ -2020,7 +2020,7 @@ namespace Game.Spells
else
{
// do not increase skill if vellum used
if (!(m_CastItem && m_CastItem.GetTemplate().GetFlags().HasAnyFlag(ItemFlags.NoReagentCost)))
if (!(m_CastItem && m_CastItem.GetTemplate().HasFlag(ItemFlags.NoReagentCost)))
player.UpdateCraftSkill(m_spellInfo.Id);
uint enchant_id = (uint)effectInfo.MiscValue;
@@ -4125,7 +4125,7 @@ namespace Game.Spells
if (player == null)
return;
if (itemTarget == null || !itemTarget.GetTemplate().GetFlags().HasAnyFlag(ItemFlags.IsProspectable))
if (itemTarget == null || !itemTarget.GetTemplate().HasFlag(ItemFlags.IsProspectable))
return;
if (itemTarget.GetCount() < 5)
@@ -4151,7 +4151,7 @@ namespace Game.Spells
if (player == null)
return;
if (itemTarget == null || !itemTarget.GetTemplate().GetFlags().HasAnyFlag(ItemFlags.IsMillable))
if (itemTarget == null || !itemTarget.GetTemplate().HasFlag(ItemFlags.IsMillable))
return;
if (itemTarget.GetCount() < 5)