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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Bgs.Protocol;
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using Bgs.Protocol.Connection.V1;
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using BNetServer.Services;
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using Framework.Constants;
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using Google.Protobuf;
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using System.Diagnostics;
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namespace BNetServer.Networking
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{
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class ConnectionService : ServiceBase
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{
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public ConnectionService(Session session, uint serviceHash) : base(session, serviceHash) { }
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public override void CallServerMethod(uint token, uint methodId, CodedInputStream stream)
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{
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switch (methodId)
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{
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case 1:
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{
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ConnectRequest request = ConnectRequest.Parser.ParseFrom(stream);
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ConnectResponse response = new ConnectResponse();
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BattlenetRpcErrorCode status = HandleConnect(request, response);
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Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.Connect(bgs.protocol.connection.v1.ConnectRequest: {1}) returned bgs.protocol.connection.v1.ConnectResponse: {2} status: {3}.",
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GetCallerInfo(), request.ToString(), response.ToString(), status);
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if (status == 0)
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SendResponse(token, response);
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else
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SendResponse(token, status);
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break;
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}
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case 2:
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{
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BindRequest request = new BindRequest();
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request.MergeFrom(stream);
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BindResponse response = new BindResponse();
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BattlenetRpcErrorCode status = HandleBind(request, response);
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Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.Bind(bgs.protocol.connection.v1.BindRequest: {1}) returned bgs.protocol.connection.v1.BindResponse: {2} status: {3}.",
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GetCallerInfo(), request.ToString(), response.ToString(), status);
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if (status == 0)
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SendResponse(token, response);
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else
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SendResponse(token, status);
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break;
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}
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case 3:
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{
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EchoRequest request = new EchoRequest();
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request.MergeFrom(stream);
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EchoResponse response = new EchoResponse();
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BattlenetRpcErrorCode status = HandleEcho(request, response);
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Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.Echo(bgs.protocol.connection.v1.EchoRequest: {1}) returned bgs.protocol.connection.v1.EchoResponse: {2} status: {3}.",
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GetCallerInfo(), request.ToString(), response.ToString(), status);
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if (status == 0)
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SendResponse(token, response);
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else
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SendResponse(token, status);
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break;
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}
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case 4:
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{
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DisconnectNotification request = DisconnectNotification.Parser.ParseFrom(stream);
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BattlenetRpcErrorCode status = HandleForceDisconnect(request);
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Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.ForceDisconnect(bgs.protocol.connection.v1.DisconnectNotification: {1}) status: {2}.",
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GetCallerInfo(), request.ToString(), status);
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if (status != 0)
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SendResponse(token, status);
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break;
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}
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case 5:
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{
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NoData request = NoData.Parser.ParseFrom(stream);
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BattlenetRpcErrorCode status = HandleKeepAlive(request);
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Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.KeepAlive(bgs.protocol.NoData: {1}) status: {2}.",
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GetCallerInfo(), request.ToString(), status);
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if (status != 0)
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SendResponse(token, status);
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break;
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}
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case 6:
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{
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EncryptRequest request = EncryptRequest.Parser.ParseFrom(stream);
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NoData response = new NoData();
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BattlenetRpcErrorCode status = HandleEncrypt(request, response);
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Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.Encrypt(bgs.protocol.connection.v1.EncryptRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
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GetCallerInfo(), request.ToString(), response.ToString(), status);
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if (status == 0)
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SendResponse(token, response);
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else
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SendResponse(token, status);
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break;
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}
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case 7:
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{
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DisconnectRequest request = DisconnectRequest.Parser.ParseFrom(stream);
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BattlenetRpcErrorCode status = HandleRequestDisconnect(request);
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Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method ConnectionService.RequestDisconnect(bgs.protocol.connection.v1.DisconnectRequest: {1}) status: {2}.",
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GetCallerInfo(), request.ToString(), status);
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if (status != 0)
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SendResponse(token, status);
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break;
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}
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default:
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Log.outError(LogFilter.ServiceProtobuf, "Bad method id {0}.", methodId);
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SendResponse(token, BattlenetRpcErrorCode.RpcInvalidMethod);
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break;
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}
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}
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BattlenetRpcErrorCode HandleConnect(ConnectRequest request, ConnectResponse response)
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{
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if (request.ClientId != null)
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response.ClientId.MergeFrom(request.ClientId);
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response.ServerId = new ProcessId();
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response.ServerId.Label = (uint)Process.GetCurrentProcess().Id;
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response.ServerId.Epoch = (uint)Time.UnixTime;
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response.ServerTime = (ulong)Time.UnixTimeMilliseconds;
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response.UseBindlessRpc = request.UseBindlessRpc;
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return BattlenetRpcErrorCode.Ok;
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}
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BattlenetRpcErrorCode HandleBind(BindRequest request, BindResponse response)
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{
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Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method ConnectionService.Bind: {1}", GetCallerInfo(), request.ToString());
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return BattlenetRpcErrorCode.RpcNotImplemented;
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}
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BattlenetRpcErrorCode HandleEcho(EchoRequest request, EchoResponse response)
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{
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Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method ConnectionService.Echo: {1}", GetCallerInfo(), request.ToString());
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return BattlenetRpcErrorCode.RpcNotImplemented;
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}
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BattlenetRpcErrorCode HandleForceDisconnect(DisconnectNotification request)
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{
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Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method ConnectionService.ForceDisconnect: {1}", GetCallerInfo(), request.ToString());
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return BattlenetRpcErrorCode.RpcNotImplemented;
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}
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BattlenetRpcErrorCode HandleKeepAlive(NoData request)
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{
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return BattlenetRpcErrorCode.Ok;
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}
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BattlenetRpcErrorCode HandleEncrypt(EncryptRequest request, NoData response)
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{
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Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method ConnectionService.Encrypt: {1}", GetCallerInfo(), request.ToString());
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return BattlenetRpcErrorCode.RpcNotImplemented;
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}
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BattlenetRpcErrorCode HandleRequestDisconnect(DisconnectRequest request)
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{
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var disconnectNotification = new DisconnectNotification();
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disconnectNotification.ErrorCode = request.ErrorCode;
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SendRequest(4, disconnectNotification);
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_session.CloseSocket();
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return BattlenetRpcErrorCode.Ok;
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}
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}
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}
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