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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace Framework.Constants
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{
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public enum GameObjectTypes : byte
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{
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Door = 0,
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Button = 1,
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QuestGiver = 2,
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Chest = 3,
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Binder = 4,
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Generic = 5,
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Trap = 6,
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Chair = 7,
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SpellFocus = 8,
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Text = 9,
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Goober = 10,
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Transport = 11,
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AreaDamage = 12,
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Camera = 13,
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MapObject = 14,
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MapObjTransport = 15,
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DuelArbiter = 16,
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FishingNode = 17,
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Ritual = 18,
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Mailbox = 19,
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DoNotUse = 20,
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GuardPost = 21,
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SpellCaster = 22,
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MeetingStone = 23,
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FlagStand = 24,
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FishingHole = 25,
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FlagDrop = 26,
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MiniGame = 27,
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DoNotUse2 = 28,
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ControlZone = 29,
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AuraGenerator = 30,
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DungeonDifficulty = 31,
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BarberChair = 32,
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DestructibleBuilding = 33,
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GuildBank = 34,
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TrapDoor = 35,
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NewFlag = 36,
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NewFlagDrop = 37,
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GarrisonBuilding = 38,
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GarrisonPlot = 39,
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ClientCreature = 40,
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ClientItem = 41,
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CapturePoint = 42,
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PhaseableMo = 43,
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GarrisonMonument = 44,
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GarrisonShipment = 45,
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GarrisonMonumentPlaque = 46,
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ArtifactForge = 47,
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UILink = 48,
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KeystoneReceptacle = 49,
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GatheringNode = 50,
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ChallengeModeReward = 51,
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Max = 52
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}
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public enum GameObjectState
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{
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Active = 0,
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Ready = 1,
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ActiveAlternative = 2,
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TransportActive = 24,
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TransportStopped = 25,
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Max = 3
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}
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public enum GameObjectDynamicLowFlags
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{
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HideModel = 0x02,
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Activate = 0x04,
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Animate = 0x08,
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NoInteract = 0x10,
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Sparkle = 0x20,
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Stopped = 0x40
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}
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public enum GameObjectFlags
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{
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InUse = 0x01, // Disables Interaction While Animated
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Locked = 0x02, // Require Key, Spell, Event, Etc To Be Opened. Makes "Locked" Appear In Tooltip
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InteractCond = 0x04, // cannot interact (condition to interact - requires GO_DYNFLAG_LO_ACTIVATE to enable interaction clientside)
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Transport = 0x08, // Any Kind Of Transport? Object Can Transport (Elevator, Boat, Car)
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NotSelectable = 0x10, // Not Selectable Even In Gm Mode
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NoDespawn = 0x20, // Never Despawn, Typically For Doors, They Just Change State
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AiObstacle = 0x40, // makes the client register the object in something called AIObstacleMgr, unknown what it does
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FreezeAnimation = 0x80,
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Damaged = 0x200,
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Destroyed = 0x400,
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InteractDistanceUsesTemplateModel = 0x80000, // client checks interaction distance from model sent in SMSG_QUERY_GAMEOBJECT_RESPONSE instead of GAMEOBJECT_DISPLAYID
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MapObject = 0x00100000 // pre-7.0 model loading used to be controlled by file extension (wmo vs m2)
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}
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public enum LootState
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{
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NotReady = 0,
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Ready, // can be ready but despawned, and then not possible activate until spawn
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Activated,
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JustDeactivated
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}
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public enum GameObjectDestructibleState
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{
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Intact = 0,
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Damaged = 1,
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Destroyed = 2,
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Rebuilding = 3
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}
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}
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