initial commit

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hondacrx
2017-06-19 17:30:18 -04:00
commit 6e265ea24b
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/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace Framework.Constants
{
public enum MovementSlot
{
Idle,
Active,
Controlled,
Max
}
public enum MovementGeneratorType
{
Idle = 0, // IdleMovement
Random = 1, // RandomMovement
Waypoint = 2, // WaypointMovement
MaxDB = 3, // *** this and below motion types can't be set in DB.
AnimalRandom = MaxDB, // AnimalRandomMovementGenerator.h
Confused = 4, // ConfusedMovementGenerator.h
Chase = 5, // TargetedMovementGenerator.h
Home = 6, // HomeMovementGenerator.h
Flight = 7, // WaypointMovementGenerator.h
Point = 8, // PointMovementGenerator.h
Fleeing = 9, // FleeingMovementGenerator.h
Distract = 10, // IdleMovementGenerator.h
Assistance = 11, // PointMovementGenerator.h (first part of flee for assistance)
AssistanceDistract = 12, // IdleMovementGenerator.h (second part of flee for assistance)
TimedFleeing = 13, // FleeingMovementGenerator.h (alt.second part of flee for assistance)
Follow = 14,
Rotate = 15,
Effect = 16,
Null = 17,
SplineChain = 18,
Max
}
public struct EventId
{
public const uint Charge = 1003;
public const uint Jump = 1004;
/// Special charge event which is used for charge spells that have explicit targets
/// and had a path already generated - using it in PointMovementGenerator will not
/// create a new spline and launch it
public const uint ChargePrepath = 1005;
public const uint SmartRandomPoint = 0xFFFFFE;
public const uint SmartEscortLastOCCPoint = 0xFFFFFF;
}
public enum AnimType
{
ToGround = 0, // 460 = ToGround, index of AnimationData.dbc
FlyToFly = 1, // 461 = FlyToFly?
ToFly = 2, // 458 = ToFly
FlyToGround = 3 // 463 = FlyToGround
}
public enum RotateDirection
{
Left,
Right
}
public enum UpdateCollisionHeightReason
{
Scale = 0,
Mount = 1,
Force = 2
}
}