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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace Framework.Constants
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{
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public enum MovementSlot
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{
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Idle,
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Active,
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Controlled,
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Max
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}
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public enum MovementGeneratorType
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{
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Idle = 0, // IdleMovement
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Random = 1, // RandomMovement
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Waypoint = 2, // WaypointMovement
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MaxDB = 3, // *** this and below motion types can't be set in DB.
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AnimalRandom = MaxDB, // AnimalRandomMovementGenerator.h
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Confused = 4, // ConfusedMovementGenerator.h
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Chase = 5, // TargetedMovementGenerator.h
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Home = 6, // HomeMovementGenerator.h
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Flight = 7, // WaypointMovementGenerator.h
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Point = 8, // PointMovementGenerator.h
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Fleeing = 9, // FleeingMovementGenerator.h
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Distract = 10, // IdleMovementGenerator.h
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Assistance = 11, // PointMovementGenerator.h (first part of flee for assistance)
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AssistanceDistract = 12, // IdleMovementGenerator.h (second part of flee for assistance)
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TimedFleeing = 13, // FleeingMovementGenerator.h (alt.second part of flee for assistance)
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Follow = 14,
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Rotate = 15,
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Effect = 16,
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Null = 17,
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SplineChain = 18,
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Max
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}
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public struct EventId
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{
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public const uint Charge = 1003;
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public const uint Jump = 1004;
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/// Special charge event which is used for charge spells that have explicit targets
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/// and had a path already generated - using it in PointMovementGenerator will not
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/// create a new spline and launch it
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public const uint ChargePrepath = 1005;
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public const uint SmartRandomPoint = 0xFFFFFE;
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public const uint SmartEscortLastOCCPoint = 0xFFFFFF;
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}
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public enum AnimType
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{
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ToGround = 0, // 460 = ToGround, index of AnimationData.dbc
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FlyToFly = 1, // 461 = FlyToFly?
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ToFly = 2, // 458 = ToFly
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FlyToGround = 3 // 463 = FlyToGround
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}
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public enum RotateDirection
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{
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Left,
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Right
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}
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public enum UpdateCollisionHeightReason
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{
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Scale = 0,
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Mount = 1,
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Force = 2
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}
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}
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