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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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namespace Framework.Constants
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{
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[Flags]
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public enum MovementFlag
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{
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None = 0x0,
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Forward = 0x1,
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Backward = 0x2,
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StrafeLeft = 0x4,
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StrafeRight = 0x8,
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Left = 0x10,
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Right = 0x20,
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PitchUp = 0x40,
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PitchDown = 0x80,
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Walking = 0x100,
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DisableGravity = 0x200,
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Root = 0x400,
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Falling = 0x800,
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FallingFar = 0x1000,
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PendingStop = 0x2000,
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PendingStrafeStop = 0x4000,
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PendingForward = 0x8000,
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PendingBackward = 0x10000,
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PendingStrafeLeft = 0x20000,
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PendingStrafeRight = 0x40000,
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PendingRoot = 0x80000,
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Swimming = 0x100000,
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Ascending = 0x200000,
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Descending = 0x400000,
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CanFly = 0x800000,
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Flying = 0x1000000,
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SplineElevation = 0x2000000,
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WaterWalk = 0x4000000,
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FallingSlow = 0x8000000,
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Hover = 0x10000000,
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DisableCollision = 0x20000000,
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MaskMoving = Forward | Backward | StrafeLeft | StrafeRight | Falling | Ascending | Descending,
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MaskTurning = Left | Right | PitchUp | PitchDown,
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MaskMovingFly = Flying | Ascending | Descending,
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MaskCreatureAllowed = Forward | DisableGravity | Root | Swimming |
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CanFly | WaterWalk | FallingSlow | Hover | DisableCollision,
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MaskPlayerOnly = Flying,
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MaskHasPlayerStatusOpcode = DisableGravity | Root | CanFly | WaterWalk |
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FallingSlow | Hover | DisableCollision
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}
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[Flags]
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public enum MovementFlag2
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{
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None = 0x0,
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NoStrafe = 0x1,
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NoJumping = 0x2,
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FullSpeedTurning = 0x4,
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FullSpeedPitching = 0x8,
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AlwaysAllowPitching = 0x10,
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IsVehicleExitVoluntary = 0x20,
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JumpSplineInAir = 0x40,
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AnimTierInTrans = 0x80,
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WaterwalkingFullPitch = 0x100, // will always waterwalk, even if facing the camera directly down
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VehiclePassengerIsTransitionAllowed = 0x200,
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CanSwimToFlyTrans = 0x400,
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Unk11 = 0x800, // terrain normal calculation is disabled if this flag is not present, client automatically handles setting this flag
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CanTurnWhileFalling = 0x1000,
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Unk13 = 0x2000, // will always waterwalk, even if facing the camera directly down
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IgnoreMovementForces = 0x4000,
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Unk15 = 0x8000,
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CanDoubleJump = 0x10000,
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DoubleJump = 0x20000,
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// these flags cannot be sent (18 bits in packet)
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Unk18 = 0x40000,
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Unk19 = 0x80000,
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InterpolatedMovement = 0x100000,
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InterpolatedTurning = 0x200000,
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InterpolatedPitching = 0x400000
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}
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}
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