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hondacrx
2017-06-19 17:30:18 -04:00
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/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace Framework.Constants
{
// Player state
public enum SessionStatus
{
Authed = 0, // Player authenticated (_player == NULL, m_playerRecentlyLogout = false or will be reset before handler call, m_GUID have garbage)
Loggedin, // Player in game (_player != NULL, m_GUID == _player->GetGUID(), inWorld())
Transfer, // Player transferring to another map (_player != NULL, m_GUID == _player->GetGUID(), !inWorld())
LoggedinOrRecentlyLogout, // _player != NULL or _player == NULL && m_playerRecentlyLogout && m_playerLogout, m_GUID store last _player guid)
}
public enum PacketProcessing
{
Inplace = 0, //process packet whenever we receive it - mostly for non-handled or non-implemented packets
ThreadUnsafe, //packet is not thread-safe - process it in World.UpdateSessions()
ThreadSafe //packet is thread-safe - process it in Map.Update()
}
}
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