initial commit
This commit is contained in:
@@ -0,0 +1,121 @@
|
||||
/*
|
||||
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
|
||||
namespace Framework.Networking
|
||||
{
|
||||
public class NetworkThread<SocketType> where SocketType : ISocket
|
||||
{
|
||||
public void Stop()
|
||||
{
|
||||
_stopped = true;
|
||||
}
|
||||
|
||||
public bool Start()
|
||||
{
|
||||
if (_thread != null)
|
||||
return false;
|
||||
|
||||
_thread = new Thread(Run);
|
||||
_thread.Start();
|
||||
return true;
|
||||
}
|
||||
|
||||
public int GetConnectionCount()
|
||||
{
|
||||
return _connections;
|
||||
}
|
||||
|
||||
public virtual void AddSocket(SocketType sock)
|
||||
{
|
||||
Interlocked.Increment(ref _connections);
|
||||
_newSockets.Add(sock);
|
||||
SocketAdded(sock);
|
||||
}
|
||||
|
||||
public virtual void SocketAdded(SocketType sock) { }
|
||||
public virtual void SocketRemoved(SocketType sock) { }
|
||||
|
||||
void AddNewSockets()
|
||||
{
|
||||
if (_newSockets.Empty())
|
||||
return;
|
||||
|
||||
foreach (var socket in _newSockets)
|
||||
{
|
||||
if (!socket.IsOpen())
|
||||
{
|
||||
SocketRemoved(socket);
|
||||
|
||||
Interlocked.Decrement(ref _connections);
|
||||
}
|
||||
else
|
||||
_Sockets.Add(socket);
|
||||
}
|
||||
|
||||
_newSockets.Clear();
|
||||
}
|
||||
|
||||
void Run()
|
||||
{
|
||||
Log.outDebug(LogFilter.Network, "Network Thread Starting");
|
||||
|
||||
int sleepTime = 10;
|
||||
uint tickStart = 0, diff = 0;
|
||||
while (!_stopped)
|
||||
{
|
||||
Thread.Sleep(sleepTime);
|
||||
|
||||
tickStart = Time.GetMSTime();
|
||||
|
||||
AddNewSockets();
|
||||
|
||||
foreach (var socket in _Sockets.ToList())
|
||||
{
|
||||
if (!socket.Update())
|
||||
{
|
||||
if (socket.IsOpen())
|
||||
socket.CloseSocket();
|
||||
|
||||
SocketRemoved(socket);
|
||||
|
||||
--_connections;
|
||||
_Sockets.Remove(socket);
|
||||
}
|
||||
}
|
||||
|
||||
diff = Time.GetMSTimeDiffToNow(tickStart);
|
||||
sleepTime = (int)(diff > 10 ? 0 : 10 - diff);
|
||||
}
|
||||
|
||||
Log.outDebug(LogFilter.Misc, "Network Thread exits");
|
||||
_newSockets.Clear();
|
||||
_Sockets.Clear();
|
||||
}
|
||||
|
||||
volatile int _connections;
|
||||
volatile bool _stopped;
|
||||
|
||||
Thread _thread;
|
||||
|
||||
List<SocketType> _Sockets = new List<SocketType>();
|
||||
List<SocketType> _newSockets = new List<SocketType>();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user