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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Entities;
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using System.Collections.Generic;
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namespace Game.Network.Packets
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{
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class VoidTransferResult : ServerPacket
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{
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public VoidTransferResult(VoidTransferError result) : base(ServerOpcodes.VoidTransferResult, ConnectionType.Instance)
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{
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Result = result;
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}
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public override void Write()
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{
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_worldPacket.WriteInt32(Result);
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}
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public VoidTransferError Result;
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}
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class UnlockVoidStorage : ClientPacket
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{
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public UnlockVoidStorage(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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Npc = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid Npc;
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}
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class QueryVoidStorage : ClientPacket
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{
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public QueryVoidStorage(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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Npc = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid Npc;
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}
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class VoidStorageFailed : ServerPacket
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{
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public VoidStorageFailed() : base(ServerOpcodes.VoidStorageFailed, ConnectionType.Instance) { }
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public override void Write()
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{
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_worldPacket.WriteUInt8(Reason);
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}
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public byte Reason = 0;
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}
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class VoidStorageContents : ServerPacket
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{
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public VoidStorageContents() : base(ServerOpcodes.VoidStorageContents, ConnectionType.Instance) { }
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public override void Write()
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{
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_worldPacket.WriteBits(Items.Count, 8);
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_worldPacket.FlushBits();
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foreach (VoidItem voidItem in Items)
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voidItem.Write(_worldPacket);
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}
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public List<VoidItem> Items = new List<VoidItem>();
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}
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class VoidStorageTransfer : ClientPacket
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{
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public VoidStorageTransfer(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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Npc = _worldPacket.ReadPackedGuid();
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var DepositCount = _worldPacket.ReadInt32();
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var WithdrawalCount = _worldPacket.ReadInt32();
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for (uint i = 0; i < DepositCount; ++i)
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Deposits[i] = _worldPacket.ReadPackedGuid();
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for (uint i = 0; i < WithdrawalCount; ++i)
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Withdrawals[i] = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid[] Withdrawals = new ObjectGuid[(int)SharedConst.VoidStorageMaxWithdraw];
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public ObjectGuid[] Deposits = new ObjectGuid[(int)SharedConst.VoidStorageMaxDeposit];
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public ObjectGuid Npc;
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}
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class VoidStorageTransferChanges : ServerPacket
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{
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public VoidStorageTransferChanges() : base(ServerOpcodes.VoidStorageTransferChanges, ConnectionType.Instance) { }
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public override void Write()
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{
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_worldPacket.WriteBits(AddedItems.Count, 4);
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_worldPacket.WriteBits(RemovedItems.Count, 4);
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_worldPacket.FlushBits();
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foreach (VoidItem addedItem in AddedItems)
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addedItem.Write(_worldPacket);
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foreach (ObjectGuid removedItem in RemovedItems)
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_worldPacket.WritePackedGuid(removedItem);
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}
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public List<ObjectGuid> RemovedItems = new List<ObjectGuid>();
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public List<VoidItem> AddedItems = new List<VoidItem>();
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}
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class SwapVoidItem : ClientPacket
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{
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public SwapVoidItem(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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Npc = _worldPacket.ReadPackedGuid();
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VoidItemGuid = _worldPacket.ReadPackedGuid();
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DstSlot = _worldPacket.ReadUInt32();
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}
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public ObjectGuid Npc;
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public ObjectGuid VoidItemGuid;
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public uint DstSlot;
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}
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class VoidItemSwapResponse : ServerPacket
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{
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public VoidItemSwapResponse() : base(ServerOpcodes.VoidItemSwapResponse, ConnectionType.Instance) { }
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public override void Write()
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{
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_worldPacket.WritePackedGuid(VoidItemA);
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_worldPacket.WriteUInt32(VoidItemSlotA);
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_worldPacket.WritePackedGuid(VoidItemB);
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_worldPacket.WriteUInt32(VoidItemSlotB);
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}
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public ObjectGuid VoidItemA;
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public ObjectGuid VoidItemB;
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public uint VoidItemSlotA;
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public uint VoidItemSlotB;
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}
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struct VoidItem
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{
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public void Write(WorldPacket data)
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{
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data .WritePackedGuid(Guid);
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data .WritePackedGuid(Creator);
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data .WriteUInt32(Slot);
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Item.Write(data);
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}
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public ObjectGuid Guid;
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public ObjectGuid Creator;
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public uint Slot;
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public ItemInstance Item;
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}
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}
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