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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using System.Collections.Generic;
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namespace Game.Network.Packets
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{
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public class InitWorldStates : ServerPacket
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{
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public InitWorldStates() : base(ServerOpcodes.InitWorldStates, ConnectionType.Instance) { }
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public override void Write()
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{
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_worldPacket.WriteUInt32(MapID);
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_worldPacket.WriteUInt32(AreaID);
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_worldPacket.WriteUInt32(SubareaID);
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_worldPacket.WriteUInt32(Worldstates.Count);
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foreach (WorldStateInfo wsi in Worldstates)
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{
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_worldPacket.WriteUInt32(wsi.VariableID);
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_worldPacket.WriteInt32(wsi.Value);
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}
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}
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public void AddState(uint variableID, int value)
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{
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Worldstates.Add(new WorldStateInfo(variableID, value));
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}
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public void AddState(uint variableID, bool value)
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{
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Worldstates.Add(new WorldStateInfo(variableID, value ? 1 : 0));
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}
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public uint AreaID;
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public uint SubareaID;
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public uint MapID;
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List<WorldStateInfo> Worldstates = new List<WorldStateInfo>();
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struct WorldStateInfo
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{
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public WorldStateInfo(uint variableID, int value)
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{
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VariableID = variableID;
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Value = value;
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}
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public uint VariableID;
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public int Value;
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}
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}
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public class UpdateWorldState : ServerPacket
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{
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public UpdateWorldState() : base(ServerOpcodes.UpdateWorldState, ConnectionType.Instance) { }
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public override void Write()
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{
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_worldPacket.WriteUInt32(VariableID);
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_worldPacket.WriteInt32(Value);
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_worldPacket.WriteBit(Hidden);
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_worldPacket.FlushBits();
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}
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public int Value;
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public bool Hidden; // @todo: research
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public uint VariableID;
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}
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}
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