initial commit
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.AI;
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using Game.Entities;
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using Game.Maps;
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using Game.Scripting;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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namespace Scripts.Northrend.Gundrak.DrakkariColossus
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{
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struct TextIds
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{
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// Drakkari Elemental
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public const uint EmoteMojo = 0;
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public const uint EmoteActivateAltar = 1;
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}
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struct SpellIds
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{
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public const uint Emerge = 54850;
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public const uint ElementalSpawnEffect = 54888;
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public const uint MojoVolley = 54849;
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public const uint SurgeVisual = 54827;
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public const uint Merge = 54878;
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public const uint MightyBlow = 54719;
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public const uint Surge = 54801;
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public const uint FreezeAnim = 16245;
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public const uint MojoPuddle = 55627;
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public const uint MojoWave = 55626;
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}
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struct Misc
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{
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public const uint EventMightyBlow = 1;
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public const uint EventSurge = 1;
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public const int ActionSummonElemental = 1;
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public const int ActionFreezeColossus = 2;
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public const int ActionUnfreezeColossus = 3;
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public const int ActionReturnToColossus = 1;
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public const byte ColossusPhaseNormal = 1;
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public const byte ColossusPhaseFirstElementalSummon = 2;
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public const byte ColossusPhaseSecondElementalSummon = 3;
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public const uint DataColossusPhase = 1;
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public const uint DataIntroDone = 2;
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}
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[Script]
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class boss_drakkari_colossus : CreatureScript
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{
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public boss_drakkari_colossus() : base("boss_drakkari_colossus") { }
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class boss_drakkari_colossusAI : BossAI
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{
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public boss_drakkari_colossusAI(Creature creature) : base(creature, GDDataTypes.DrakkariColossus)
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{
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Initialize();
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me.SetReactState(ReactStates.Passive);
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introDone = false;
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}
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void Initialize()
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{
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phase = Misc.ColossusPhaseNormal;
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}
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public override void Reset()
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{
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_Reset();
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if (GetData(Misc.DataIntroDone) != 0)
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{
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me.SetReactState(ReactStates.Aggressive);
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me.RemoveFlag(UnitFields.Flags, UnitFlags.ImmuneToPc);
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me.RemoveAura(SpellIds.FreezeAnim);
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}
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_scheduler.SetValidator(() => !me.HasUnitState(UnitState.Casting));
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_scheduler.Schedule(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(30), task =>
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{
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DoCastVictim(SpellIds.MightyBlow);
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task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(15));
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});
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Initialize();
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}
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public override void EnterCombat(Unit who)
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{
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_EnterCombat();
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me.RemoveAura(SpellIds.FreezeAnim);
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}
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public override void JustDied(Unit killer)
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{
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_JustDied();
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}
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public override void DoAction(int action)
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{
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switch (action)
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{
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case Misc.ActionSummonElemental:
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DoCast(SpellIds.Emerge);
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break;
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case Misc.ActionFreezeColossus:
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me.GetMotionMaster().Clear();
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me.GetMotionMaster().MoveIdle();
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me.SetReactState(ReactStates.Passive);
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me.SetFlag(UnitFields.Flags, UnitFlags.ImmuneToPc);
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DoCast(me, SpellIds.FreezeAnim);
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break;
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case Misc.ActionUnfreezeColossus:
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if (me.GetReactState() == ReactStates.Aggressive)
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return;
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me.SetReactState(ReactStates.Aggressive);
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me.RemoveFlag(UnitFields.Flags, UnitFlags.ImmuneToPc);
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me.RemoveAura(SpellIds.FreezeAnim);
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me.SetInCombatWithZone();
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if (me.GetVictim())
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me.GetMotionMaster().MoveChase(me.GetVictim(), 0, 0);
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break;
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}
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}
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public override void DamageTaken(Unit attacker, ref uint damage)
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{
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if (me.HasFlag(UnitFields.Flags, UnitFlags.ImmuneToPc))
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damage = 0;
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if (phase == Misc.ColossusPhaseNormal ||
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phase == Misc.ColossusPhaseFirstElementalSummon)
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{
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if (HealthBelowPct(phase == Misc.ColossusPhaseNormal ? 50 : 5))
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{
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damage = 0;
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phase = (phase == Misc.ColossusPhaseNormal ? Misc.ColossusPhaseFirstElementalSummon : Misc.ColossusPhaseSecondElementalSummon);
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DoAction(Misc.ActionFreezeColossus);
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DoAction(Misc.ActionSummonElemental);
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}
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}
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}
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public override uint GetData(uint data)
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{
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if (data == Misc.DataColossusPhase)
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return phase;
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else if (data == Misc.DataIntroDone)
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return introDone ? 1 : 0u;
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return 0;
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}
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public override void SetData(uint type, uint data)
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{
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if (type == Misc.DataIntroDone)
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introDone = data != 0;
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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_scheduler.Update(diff);
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if (me.HasUnitState(UnitState.Casting))
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return;
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if (me.GetReactState() == ReactStates.Aggressive)
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DoMeleeAttackIfReady();
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}
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public override void JustSummoned(Creature summon)
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{
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summon.SetInCombatWithZone();
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if (phase == Misc.ColossusPhaseSecondElementalSummon)
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summon.SetHealth(summon.GetMaxHealth() / 2);
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}
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byte phase;
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bool introDone;
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}
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public override CreatureAI GetAI(Creature creature)
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{
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return GetInstanceAI<boss_drakkari_colossusAI>(creature);
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}
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}
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[Script]
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class boss_drakkari_elemental : CreatureScript
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{
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public boss_drakkari_elemental() : base("boss_drakkari_elemental") { }
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class boss_drakkari_elementalAI : ScriptedAI
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{
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public boss_drakkari_elementalAI(Creature creature) : base(creature)
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{
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DoCast(me, SpellIds.ElementalSpawnEffect);
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instance = creature.GetInstanceScript();
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}
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public override void Reset()
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{
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_scheduler.CancelAll();
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_scheduler.SetValidator(() => !me.HasUnitState(UnitState.Casting));
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_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(15), task =>
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{
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DoCast(SpellIds.SurgeVisual);
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Unit target = SelectTarget(SelectAggroTarget.Random, 1, 0.0f, true);
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if (target)
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DoCast(target, SpellIds.Surge);
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task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(15));
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});
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me.AddAura(SpellIds.MojoVolley, me);
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}
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public override void JustDied(Unit killer)
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{
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Talk(TextIds.EmoteActivateAltar);
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Creature colossus = instance.GetCreature(GDDataTypes.DrakkariColossus);
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if (colossus)
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killer.Kill(colossus);
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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_scheduler.Update(diff);
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if (me.HasUnitState(UnitState.Casting))
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return;
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DoMeleeAttackIfReady();
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}
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public override void DoAction(int action)
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{
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switch (action)
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{
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case Misc.ActionReturnToColossus:
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Talk(TextIds.EmoteMojo);
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DoCast(SpellIds.SurgeVisual);
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Creature colossus = instance.GetCreature(GDDataTypes.DrakkariColossus);
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if (colossus)
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// what if the elemental is more than 80 yards from drakkari colossus ?
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DoCast(colossus, SpellIds.Merge, true);
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break;
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}
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}
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public override void DamageTaken(Unit attacker, ref uint damage)
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{
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if (HealthBelowPct(50))
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{
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Creature colossus = instance.GetCreature(GDDataTypes.DrakkariColossus);
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if (colossus)
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{
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if (colossus.GetAI().GetData(Misc.DataColossusPhase) == Misc.ColossusPhaseFirstElementalSummon)
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{
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damage = 0;
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// to prevent spell spaming
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if (me.HasUnitState(UnitState.Charging))
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return;
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// not sure about this, the idea of this code is to prevent bug the elemental
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// if it is not in a acceptable distance to cast the charge spell.
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if (me.GetDistance(colossus) > 80.0f)
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{
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if (me.GetMotionMaster().GetCurrentMovementGeneratorType() == MovementGeneratorType.Point)
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return;
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me.GetMotionMaster().MovePoint(0, colossus.GetPositionX(), colossus.GetPositionY(), colossus.GetPositionZ());
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return;
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}
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DoAction(Misc.ActionReturnToColossus);
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}
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}
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}
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}
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public override void EnterEvadeMode(EvadeReason why)
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{
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me.DespawnOrUnsummon();
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}
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public override void SpellHitTarget(Unit target, SpellInfo spell)
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{
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if (spell.Id == SpellIds.Merge)
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{
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Creature colossus = target.ToCreature();
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if (colossus)
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{
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colossus.GetAI().DoAction(Misc.ActionUnfreezeColossus);
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me.DespawnOrUnsummon();
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}
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}
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}
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InstanceScript instance;
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}
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public override CreatureAI GetAI(Creature creature)
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{
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return GetInstanceAI<boss_drakkari_elementalAI>(creature);
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}
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}
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[Script]
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class npc_living_mojo : CreatureScript
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{
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public npc_living_mojo() : base("npc_living_mojo") { }
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class npc_living_mojoAI : ScriptedAI
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{
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public npc_living_mojoAI(Creature creature) : base(creature)
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{
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instance = creature.GetInstanceScript();
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}
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public override void Reset()
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{
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_scheduler.Schedule(TimeSpan.FromSeconds(2), task =>
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{
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DoCastVictim(SpellIds.MojoWave);
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task.Repeat(TimeSpan.FromSeconds(15));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(7), task =>
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{
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DoCastVictim(SpellIds.MojoPuddle);
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task.Repeat(TimeSpan.FromSeconds(18));
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});
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}
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void MoveMojos(Creature boss)
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{
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List<Creature> mojosList = new List<Creature>();
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boss.GetCreatureListWithEntryInGrid(mojosList, me.GetEntry(), 12.0f);
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if (!mojosList.Empty())
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{
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foreach (var mojo in mojosList)
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{
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if (mojo)
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mojo.GetMotionMaster().MovePoint(1, boss.GetHomePosition());
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}
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}
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}
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public override void MovementInform(MovementGeneratorType type, uint id)
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{
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if (type != MovementGeneratorType.Point)
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return;
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if (id == 1)
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{
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Creature colossus = instance.GetCreature(GDDataTypes.DrakkariColossus);
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if (colossus)
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{
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colossus.GetAI().DoAction(Misc.ActionUnfreezeColossus);
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if (colossus.GetAI().GetData(Misc.DataIntroDone) == 0)
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colossus.GetAI().SetData(Misc.DataIntroDone, 1);
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colossus.SetInCombatWithZone();
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me.DespawnOrUnsummon();
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}
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}
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}
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public override void AttackStart(Unit attacker)
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{
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if (me.GetMotionMaster().GetCurrentMovementGeneratorType() == MovementGeneratorType.Point)
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return;
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// we do this checks to see if the creature is one of the creatures that sorround the boss
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Creature colossus = instance.GetCreature(GDDataTypes.DrakkariColossus);
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if (colossus)
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{
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Position homePosition = me.GetHomePosition();
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float distance = homePosition.GetExactDist(colossus.GetHomePosition());
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if (distance < 12.0f)
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{
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MoveMojos(colossus);
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me.SetReactState(ReactStates.Passive);
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}
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else
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base.AttackStart(attacker);
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}
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}
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public override void UpdateAI(uint diff)
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{
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//Return since we have no target
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if (!UpdateVictim())
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return;
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_scheduler.Update(diff);
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DoMeleeAttackIfReady();
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}
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InstanceScript instance;
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}
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public override CreatureAI GetAI(Creature creature)
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{
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return GetInstanceAI<npc_living_mojoAI>(creature);
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}
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}
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}
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Reference in New Issue
Block a user