From 6e5159bde3787abaf3a4680633a7f96914ab984c Mon Sep 17 00:00:00 2001 From: hondacrx Date: Tue, 2 Nov 2021 17:01:36 -0400 Subject: [PATCH] Core/Conditions: allow CONDITION_QUEST_COMPLETE to handle spellclick conditions Port From (https://github.com/TrinityCore/TrinityCore/commit/def2e699b046d888e43aefe9479176488e545ac0) --- Source/Game/Entities/Player/Player.Quest.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Game/Entities/Player/Player.Quest.cs b/Source/Game/Entities/Player/Player.Quest.cs index 56e58d840..4f9827ccc 100644 --- a/Source/Game/Entities/Player/Player.Quest.cs +++ b/Source/Game/Entities/Player/Player.Quest.cs @@ -2907,7 +2907,7 @@ namespace Game.Entities { bool buildUpdateBlock = false; for (var i = 0; i < conds.Count && !buildUpdateBlock; ++i) - if (conds[i].ConditionType == ConditionTypes.QuestRewarded || conds[i].ConditionType == ConditionTypes.QuestTaken) + if (conds[i].ConditionType == ConditionTypes.QuestRewarded || conds[i].ConditionType == ConditionTypes.QuestTaken || conds[i].ConditionType == ConditionTypes.QuestComplete) buildUpdateBlock = true; if (buildUpdateBlock)