Core/GameEvent: weekend xp rate
Port From (https://github.com/TrinityCore/TrinityCore/commit/c44650502cf7e7285e3e504d238638ac0ccc7ec6)
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/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game;
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using Game.Entities;
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using Game.Scripting;
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namespace Scripts.World
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{
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class xp_boost_PlayerScript : PlayerScript
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{
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public xp_boost_PlayerScript() : base("xp_boost_PlayerScript") { }
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void OnGiveXP(Player player, ref uint amount, Unit unit)
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{
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if (IsXPBoostActive())
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amount *= (uint)WorldConfig.GetFloatValue(WorldCfg.RateXpBoost);
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}
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bool IsXPBoostActive()
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{
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var now = Time.UnixTimeToDateTime(GameTime.GetGameTime()));
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uint weekdayMaskBoosted = WorldConfig.GetUIntValue(WorldCfg.XpBoostDaymask);
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uint weekdayMask = (1u << now.Day);
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bool currentDayBoosted = (weekdayMask & weekdayMaskBoosted) != 0;
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return currentDayBoosted;
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}
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}
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}
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