Core/Misc: Graveyards can now use conditions, SourceType = 27, SourceEntry = graveyard_zone.ID
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@@ -1743,7 +1743,7 @@ namespace Game.BattleGrounds
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public virtual WorldSafeLocsRecord GetClosestGraveYard(Player player)
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{
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return Global.ObjectMgr.GetClosestGraveYard(player.GetPositionX(), player.GetPositionY(), player.GetPositionZ(), player.GetMapId(), player.GetTeam());
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return Global.ObjectMgr.GetClosestGraveYard(player, player.GetTeam(), player);
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}
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public void StartCriteriaTimer(CriteriaTimedTypes type, uint entry)
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