Core/Misc: Graveyards can now use conditions, SourceType = 27, SourceEntry = graveyard_zone.ID
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@@ -660,7 +660,7 @@ namespace Game.Chat
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if (bf != null)
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nearestLoc = bf.GetClosestGraveYard(player);
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else
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nearestLoc = Global.ObjectMgr.GetClosestGraveYard(player.GetPositionX(), player.GetPositionY(), player.GetPositionZ(), player.GetMapId(), player.GetTeam());
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nearestLoc = Global.ObjectMgr.GetClosestGraveYard(player, player.GetTeam(), player);
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}
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}
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else
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@@ -1123,7 +1123,7 @@ namespace Game.Chat
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Player player = handler.GetSession().GetPlayer();
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uint zone_id = player.GetZoneId();
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WorldSafeLocsRecord graveyard = Global.ObjectMgr.GetClosestGraveYard(player.GetPositionX(), player.GetPositionY(), player.GetPositionZ(), player.GetMapId(), team);
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WorldSafeLocsRecord graveyard = Global.ObjectMgr.GetClosestGraveYard(player, team, null);
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if (graveyard != null)
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{
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uint graveyardId = graveyard.Id;
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