Core/Misc: Graveyards can now use conditions, SourceType = 27, SourceEntry = graveyard_zone.ID

This commit is contained in:
hondacrx
2018-03-18 11:43:59 -04:00
parent 874e5b7b2c
commit 6ecc0ae762
9 changed files with 26 additions and 11 deletions
+1 -1
View File
@@ -660,7 +660,7 @@ namespace Game.Chat
if (bf != null)
nearestLoc = bf.GetClosestGraveYard(player);
else
nearestLoc = Global.ObjectMgr.GetClosestGraveYard(player.GetPositionX(), player.GetPositionY(), player.GetPositionZ(), player.GetMapId(), player.GetTeam());
nearestLoc = Global.ObjectMgr.GetClosestGraveYard(player, player.GetTeam(), player);
}
}
else
+1 -1
View File
@@ -1123,7 +1123,7 @@ namespace Game.Chat
Player player = handler.GetSession().GetPlayer();
uint zone_id = player.GetZoneId();
WorldSafeLocsRecord graveyard = Global.ObjectMgr.GetClosestGraveYard(player.GetPositionX(), player.GetPositionY(), player.GetPositionZ(), player.GetMapId(), team);
WorldSafeLocsRecord graveyard = Global.ObjectMgr.GetClosestGraveYard(player, team, null);
if (graveyard != null)
{
uint graveyardId = graveyard.Id;