Core/Misc: Graveyards can now use conditions, SourceType = 27, SourceEntry = graveyard_zone.ID
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@@ -4657,7 +4657,7 @@ namespace Game.Entities
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if (bf != null)
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ClosestGrave = bf.GetClosestGraveYard(this);
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else
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ClosestGrave = Global.ObjectMgr.GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam());
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ClosestGrave = Global.ObjectMgr.GetClosestGraveYard(this, GetTeam(), this);
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}
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// stop countdown until repop
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