Scripts/Spells: Fix shaman Mastery: Elemental Overload + Stormkeeper and Unlimited Power talents
Port From (https://github.com/TrinityCore/TrinityCore/commit/bd19e225137377a0d6925960b715f58ea18652bc)
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@@ -2229,6 +2229,21 @@ namespace Game.Entities
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}
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public SpellCastResult CastSpell(SpellCastTargets targets, uint spellId, CastSpellExtraArgs args)
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{
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return CastSpell(new CastSpellTargetArg(targets), spellId, args);
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}
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public SpellCastResult CastSpell(WorldObject target, uint spellId, CastSpellExtraArgs args)
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{
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return CastSpell(new CastSpellTargetArg(target), spellId, args);
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}
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public SpellCastResult CastSpell(Position dest, uint spellId, CastSpellExtraArgs args)
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{
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return CastSpell(new CastSpellTargetArg(dest), spellId, args);
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}
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public SpellCastResult CastSpell(CastSpellTargetArg targets, uint spellId, CastSpellExtraArgs args)
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{
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SpellInfo info = Global.SpellMgr.GetSpellInfo(spellId, args.CastDifficulty != Difficulty.None ? args.CastDifficulty : GetMap().GetDifficultyID());
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if (info == null)
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@@ -2237,43 +2252,18 @@ namespace Game.Entities
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return SpellCastResult.SpellUnavailable;
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}
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if (targets.Targets == null)
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{
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Log.outError(LogFilter.Unit, $"CastSpell: Invalid target passed to spell cast {spellId} by {GetGUID()}");
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return SpellCastResult.BadTargets;
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}
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Spell spell = new(this, info, args.TriggerFlags, args.OriginalCaster, args.OriginalCastId);
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foreach (var pair in args.SpellValueOverrides)
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spell.SetSpellValue(pair.Key, pair.Value);
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spell.m_CastItem = args.CastItem;
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return spell.Prepare(targets, args.TriggeringAura);
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}
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public SpellCastResult CastSpell(WorldObject target, uint spellId, CastSpellExtraArgs args)
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{
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SpellCastTargets targets = new();
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if (target)
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{
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Unit unitTarget = target.ToUnit();
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if (unitTarget != null)
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targets.SetUnitTarget(unitTarget);
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else
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{
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GameObject goTarget = target.ToGameObject();
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if (goTarget != null)
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targets.SetGOTarget(goTarget);
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else
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{
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Log.outError(LogFilter.Unit, $"CastSpell: Invalid target {target.GetGUID()} passed to spell cast by {GetGUID()}");
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return SpellCastResult.BadTargets;
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}
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}
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}
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return CastSpell(targets, spellId, args);
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}
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public void CastSpell(Position dest, uint spellId, CastSpellExtraArgs args)
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{
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SpellCastTargets targets = new();
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targets.SetDst(dest);
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CastSpell(targets, spellId, args);
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return spell.Prepare(targets.Targets, args.TriggeringAura);
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}
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public void SendPlaySpellVisual(WorldObject target, uint spellVisualId, ushort missReason, ushort reflectStatus, float travelSpeed, bool speedAsTime = false)
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