Core/Combat: Disable triggers entering combat

Port From (https://github.com/TrinityCore/TrinityCore/commit/1dfcb7086e17902f0904ee6c09bc55a229b65cc1)
This commit is contained in:
hondacrx
2022-03-01 17:38:12 -05:00
parent 62cb6ffd33
commit 6f1b2f5cd5
3 changed files with 14 additions and 3 deletions
+3 -2
View File
@@ -210,6 +210,7 @@ namespace Framework.Constants
UnitIsQuestBoss = 0x80000000 // Not verified
}
[Flags]
public enum CreatureFlagsExtra : uint
{
InstanceBind = 0x01, // Creature Kill Bind Instance With Killer And Killer'S Group
@@ -225,7 +226,7 @@ namespace Framework.Constants
GhostVisibility = 0x400, // creature will be only visible for dead players
UseOffhandAttack = 0x800, // creature will use offhand attacks
NoSellVendor = 0x1000, // players can't sell items to this vendor
Unused13 = 0x2000,
NoCombat = 0x2000, // creature is not allowed to enter combat
Worldevent = 0x4000, // Custom Flag For World Event Creatures (Left Room For Merging)
Guard = 0x8000, // Creature Is Guard
Unused16 = 0x00010000,
@@ -246,7 +247,7 @@ namespace Framework.Constants
Unused31 = 0x80000000,
// Masks
AllUnused = (Unused13 | Unused16 | Unused22 | Unused23 | Unused24 | Unused25 | Unused26 | Unused27 | Unused31),
AllUnused = (Unused16 | Unused22 | Unused23 | Unused24 | Unused25 | Unused26 | Unused27 | Unused31),
DBAllowed = (0xFFFFFFFF & ~(AllUnused | DungeonBoss))
}