Fixes build. Scripts are still being updated.
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+10
-10
@@ -96,7 +96,7 @@ namespace Scripts.EasternKingdoms.BlackrockMountain.BlackrockSpire.PyroguardEmbe
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List<Creature> creatureList = me.GetCreatureListWithEntryInGrid(CreaturesIds.BlackhandIncarcerator, 35.0f);
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foreach (var creature in creatureList)
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{
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if (creature)
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if (creature != null)
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{
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creature.SetImmuneToAll(false);
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creature.InterruptSpell(CurrentSpellTypes.Channeled);
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@@ -136,7 +136,7 @@ namespace Scripts.EasternKingdoms.BlackrockMountain.BlackrockSpire.PyroguardEmbe
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_scheduler.Schedule(TimeSpan.FromSeconds(14), task =>
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{
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Unit target = SelectTarget(SelectTargetMethod.Random, 0, 100, true);
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if (target)
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if (target != null)
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DoCast(target, SpellIds.Pyroblast);
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task.Repeat(TimeSpan.FromSeconds(15));
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});
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@@ -186,25 +186,25 @@ namespace Scripts.EasternKingdoms.BlackrockMountain.BlackrockSpire.PyroguardEmbe
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{
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// update all runes
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GameObject rune1 = ObjectAccessor.GetGameObject(me, instance.GetGuidData(GameObjectsIds.EmberseerRune1));
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if (rune1)
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if (rune1 != null)
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rune1.SetGoState(state);
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GameObject rune2 = ObjectAccessor.GetGameObject(me, instance.GetGuidData(GameObjectsIds.EmberseerRune2));
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if (rune2)
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if (rune2 != null)
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rune2.SetGoState(state);
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GameObject rune3 = ObjectAccessor.GetGameObject(me, instance.GetGuidData(GameObjectsIds.EmberseerRune3));
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if (rune3)
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if (rune3 != null)
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rune3.SetGoState(state);
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GameObject rune4 = ObjectAccessor.GetGameObject(me, instance.GetGuidData(GameObjectsIds.EmberseerRune4));
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if (rune4)
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if (rune4 != null)
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rune4.SetGoState(state);
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GameObject rune5 = ObjectAccessor.GetGameObject(me, instance.GetGuidData(GameObjectsIds.EmberseerRune5));
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if (rune5)
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if (rune5 != null)
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rune5.SetGoState(state);
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GameObject rune6 = ObjectAccessor.GetGameObject(me, instance.GetGuidData(GameObjectsIds.EmberseerRune6));
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if (rune6)
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if (rune6 != null)
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rune6.SetGoState(state);
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GameObject rune7 = ObjectAccessor.GetGameObject(me, instance.GetGuidData(GameObjectsIds.EmberseerRune7));
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if (rune7)
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if (rune7 != null)
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rune7.SetGoState(state);
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}
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@@ -234,7 +234,7 @@ namespace Scripts.EasternKingdoms.BlackrockMountain.BlackrockSpire.PyroguardEmbe
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// Had to do this because CallForHelp will ignore any npcs without Los
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List<Creature> creatureList = me.GetCreatureListWithEntryInGrid(CreaturesIds.BlackhandIncarcerator, 60.0f);
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foreach (var creature in creatureList)
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if (creature)
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if (creature != null)
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DoZoneInCombat(creature); // GetAI().AttackStart(me.GetVictim());
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_scheduler.Schedule(TimeSpan.FromSeconds(8), TimeSpan.FromSeconds(16), task =>
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