Fixes build. Scripts are still being updated.
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@@ -93,7 +93,7 @@ namespace Scripts.EasternKingdoms.Gnomeregan
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public override void OnUnitDeath(Unit unit)
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{
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Creature creature = unit.ToCreature();
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if (creature)
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if (creature != null)
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switch (creature.GetEntry())
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{
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case GNOCreatureIds.ViciousFallout:
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