Core/PacketIO: Drop correct field in SMSG_PARTY_UPDATE and utilize new bit properly
Port From (https://github.com/TrinityCore/TrinityCore/commit/6d86c670dda434c7956164b1ca4490b93f8d862f)
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@@ -1479,12 +1479,11 @@ namespace Game.Groups
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playerInfos.GUID = member.guid;
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playerInfos.GUID = member.guid;
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playerInfos.Name = member.name;
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playerInfos.Name = member.name;
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playerInfos.Class = member._class;
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playerInfos.FactionGroup = Player.GetFactionGroupForRace(member.race);
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playerInfos.FactionGroup = Player.GetFactionGroupForRace(member.race);
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playerInfos.Status = GroupMemberOnlineStatus.Offline;
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playerInfos.Connected = memberPlayer?.GetSession() != null && !memberPlayer.GetSession().PlayerLogout();
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if (memberPlayer && memberPlayer.GetSession() && !memberPlayer.GetSession().PlayerLogout())
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playerInfos.Status = GroupMemberOnlineStatus.Online | (IsBGGroup() || IsBFGroup() ? GroupMemberOnlineStatus.PVP : 0);
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playerInfos.Subgroup = member.group; // groupid
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playerInfos.Subgroup = member.group; // groupid
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playerInfos.Flags = (byte)member.flags; // See enum GroupMemberFlags
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playerInfos.Flags = (byte)member.flags; // See enum GroupMemberFlags
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@@ -1072,7 +1072,7 @@ namespace Game.Networking.Packets
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public DungeonScoreSummary DungeonScore = new();
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public DungeonScoreSummary DungeonScore = new();
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}
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}
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class PartyPlayerInfo
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struct PartyPlayerInfo
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{
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{
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public void Write(WorldPacket data)
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public void Write(WorldPacket data)
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{
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{
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@@ -1082,10 +1082,10 @@ namespace Game.Networking.Packets
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data.WriteBit(VoiceChatSilenced);
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data.WriteBit(VoiceChatSilenced);
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data.WriteBit(FromSocialQueue);
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data.WriteBit(FromSocialQueue);
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data.WritePackedGuid(GUID);
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data.WritePackedGuid(GUID);
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data.WriteUInt8((byte)Status);
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data.WriteUInt8(Subgroup);
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data.WriteUInt8(Subgroup);
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data.WriteUInt8(Flags);
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data.WriteUInt8(Flags);
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data.WriteUInt8(RolesAssigned);
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data.WriteUInt8(RolesAssigned);
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data.WriteUInt8(Class);
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data.WriteUInt8(FactionGroup);
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data.WriteUInt8(FactionGroup);
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data.WriteString(Name);
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data.WriteString(Name);
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if (!VoiceStateID.IsEmpty())
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if (!VoiceStateID.IsEmpty())
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@@ -1095,14 +1095,14 @@ namespace Game.Networking.Packets
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public ObjectGuid GUID;
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public ObjectGuid GUID;
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public string Name;
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public string Name;
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public string VoiceStateID; // same as bgs.protocol.club.v1.MemberVoiceState.id
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public string VoiceStateID; // same as bgs.protocol.club.v1.MemberVoiceState.id
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public GroupMemberOnlineStatus Status;
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public byte Class;
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public byte Subgroup;
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public byte Subgroup;
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public byte Flags;
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public byte Flags;
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public byte RolesAssigned;
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public byte RolesAssigned;
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public byte FactionGroup;
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public byte FactionGroup;
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public bool FromSocialQueue;
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public bool FromSocialQueue;
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public bool VoiceChatSilenced;
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public bool VoiceChatSilenced;
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public bool Connected = true;
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public bool Connected;
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}
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}
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struct PartyLFGInfo
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struct PartyLFGInfo
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