Core/Objects: More minor refactors for SMSG_UPDATE_OBJECT building - move getting and writing field flags to shared function
Port From (https://github.com/TrinityCore/TrinityCore/commit/ee54ade3975748bf373162b2397328852dec6701)
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@@ -3704,17 +3704,14 @@ namespace Game.Entities
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return flags;
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}
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public override void BuildValuesCreate(WorldPacket data, Player target)
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public override void BuildValuesCreate(WorldPacket data, UpdateFieldFlag flags, Player target)
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{
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UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
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data.WriteUInt8((byte)flags);
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m_objectData.WriteCreate(data, flags, this, target);
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m_unitData.WriteCreate(data, flags, this, target);
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}
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public override void BuildValuesUpdate(WorldPacket data, Player target)
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public override void BuildValuesUpdate(WorldPacket data, UpdateFieldFlag flags, Player target)
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{
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UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
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data.WriteUInt32(m_values.GetChangedObjectTypeMask());
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if (m_values.HasChanged(TypeId.Object))
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