Core/Objects: More minor refactors for SMSG_UPDATE_OBJECT building - move getting and writing field flags to shared function

Port From (https://github.com/TrinityCore/TrinityCore/commit/ee54ade3975748bf373162b2397328852dec6701)
This commit is contained in:
Hondacrx
2024-11-11 12:32:44 -05:00
parent a3edaf4df6
commit 6fcce1a6e4
13 changed files with 33 additions and 86 deletions
@@ -1330,19 +1330,14 @@ namespace Game.Entities
return false;
}
public override void BuildValuesCreate(WorldPacket data, Player target)
public override void BuildValuesCreate(WorldPacket data, UpdateFieldFlag flags, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
data.WriteUInt8((byte)flags);
m_objectData.WriteCreate(data, flags, this, target);
m_areaTriggerData.WriteCreate(data, flags, this, target);
}
public override void BuildValuesUpdate(WorldPacket data, Player target)
public override void BuildValuesUpdate(WorldPacket data, UpdateFieldFlag flags, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
data.WriteUInt32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TypeId.Object))
m_objectData.WriteUpdate(data, flags, this, target);
+2 -7
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@@ -287,19 +287,14 @@ namespace Game.Entities
return Global.ConversationDataStorage.GetConversationTemplate(GetEntry()).ScriptId;
}
public override void BuildValuesCreate(WorldPacket data, Player target)
public override void BuildValuesCreate(WorldPacket data, UpdateFieldFlag flags, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
data.WriteUInt8((byte)flags);
m_objectData.WriteCreate(data, flags, this, target);
m_conversationData.WriteCreate(data, flags, this, target);
}
public override void BuildValuesUpdate(WorldPacket data, Player target)
public override void BuildValuesUpdate(WorldPacket data, UpdateFieldFlag flags, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
data.WriteUInt32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TypeId.Object))
m_objectData.WriteUpdate(data, flags, this, target);
+2 -7
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@@ -217,19 +217,14 @@ namespace Game.Entities
return m_time < t - 3 * Time.Day;
}
public override void BuildValuesCreate(WorldPacket data, Player target)
public override void BuildValuesCreate(WorldPacket data, UpdateFieldFlag flags, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
data.WriteUInt8((byte)flags);
m_objectData.WriteCreate(data, flags, this, target);
m_corpseData.WriteCreate(data, flags, this, target);
}
public override void BuildValuesUpdate(WorldPacket data, Player target)
public override void BuildValuesUpdate(WorldPacket data, UpdateFieldFlag flags, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
data.WriteUInt32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TypeId.Object))
m_objectData.WriteUpdate(data, flags, this, target);
+2 -5
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@@ -3704,17 +3704,14 @@ namespace Game.Entities
return flags;
}
public override void BuildValuesCreate(WorldPacket data, Player target)
public override void BuildValuesCreate(WorldPacket data, UpdateFieldFlag flags, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
data.WriteUInt8((byte)flags);
m_objectData.WriteCreate(data, flags, this, target);
m_unitData.WriteCreate(data, flags, this, target);
}
public override void BuildValuesUpdate(WorldPacket data, Player target)
public override void BuildValuesUpdate(WorldPacket data, UpdateFieldFlag flags, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
data.WriteUInt32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TypeId.Object))
+2 -7
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@@ -240,19 +240,14 @@ namespace Game.Entities
return Global.SpellMgr.GetSpellInfo(GetSpellId(), GetMap().GetDifficultyID());
}
public override void BuildValuesCreate(WorldPacket data, Player target)
public override void BuildValuesCreate(WorldPacket data, UpdateFieldFlag flags, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
data.WriteUInt8((byte)flags);
m_objectData.WriteCreate(data, flags, this, target);
m_dynamicObjectData.WriteCreate(data, flags, this, target);
}
public override void BuildValuesUpdate(WorldPacket data, Player target)
public override void BuildValuesUpdate(WorldPacket data, UpdateFieldFlag flags, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
data.WriteUInt32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TypeId.Object))
m_objectData.WriteUpdate(data, flags, this, target);
@@ -3271,19 +3271,14 @@ namespace Game.Entities
return ObjectAccessor.GetGameObject(this, m_linkedTrap);
}
public override void BuildValuesCreate(WorldPacket data, Player target)
public override void BuildValuesCreate(WorldPacket data, UpdateFieldFlag flags, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
data.WriteUInt8((byte)flags);
m_objectData.WriteCreate(data, flags, this, target);
m_gameObjectData.WriteCreate(data, flags, this, target);
}
public override void BuildValuesUpdate(WorldPacket data, Player target)
public override void BuildValuesUpdate(WorldPacket data, UpdateFieldFlag flags, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
data.WriteUInt32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TypeId.Object))
m_objectData.WriteUpdate(data, flags, this, target);
@@ -146,20 +146,15 @@ namespace Game.Entities
return (long)PlayerConst.MaxMoneyAmount + 1;
}
public override void BuildValuesCreate(WorldPacket data, Player target)
public override void BuildValuesCreate(WorldPacket data, UpdateFieldFlag flags, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
data.WriteUInt8((byte)flags);
m_objectData.WriteCreate(data, flags, this, target);
m_itemData.WriteCreate(data, flags, this, target);
m_azeriteEmpoweredItemData.WriteCreate(data, flags, this, target);
}
public override void BuildValuesUpdate(WorldPacket data, Player target)
public override void BuildValuesUpdate(WorldPacket data, UpdateFieldFlag flags, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
data.WriteUInt32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TypeId.Object))
m_objectData.WriteUpdate(data, flags, this, target);
+2 -7
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@@ -404,20 +404,15 @@ namespace Game.Entities
SetUpdateFieldValue(ref selectedEssences.ModifyValue(selectedEssences.AzeriteEssenceID, slot), azeriteEssenceId);
}
public override void BuildValuesCreate(WorldPacket data, Player target)
public override void BuildValuesCreate(WorldPacket data, UpdateFieldFlag flags, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
data.WriteUInt8((byte)flags);
m_objectData.WriteCreate(data, flags, this, target);
m_itemData.WriteCreate(data, flags, this, target);
m_azeriteItemData.WriteCreate(data, flags, this, target);
}
public override void BuildValuesUpdate(WorldPacket data, Player target)
public override void BuildValuesUpdate(WorldPacket data, UpdateFieldFlag flags, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
data.WriteUInt32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TypeId.Object))
m_objectData.WriteUpdate(data, flags, this, target);
+2 -7
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@@ -160,20 +160,15 @@ namespace Game.Entities
m_bagslot[i].BuildCreateUpdateBlockForPlayer(data, target);
}
public override void BuildValuesCreate(WorldPacket data, Player target)
public override void BuildValuesCreate(WorldPacket data, UpdateFieldFlag flags, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
data.WriteUInt8((byte)flags);
m_objectData.WriteCreate(data, flags, this, target);
m_itemData.WriteCreate(data, flags, this, target);
m_containerData.WriteCreate(data, flags, this, target);
}
public override void BuildValuesUpdate(WorldPacket data, Player target)
public override void BuildValuesUpdate(WorldPacket data, UpdateFieldFlag flags, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
data.WriteUInt32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TypeId.Object))
m_objectData.WriteUpdate(data, flags, this, target);
+2 -7
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@@ -1270,19 +1270,14 @@ namespace Game.Entities
return UpdateFieldFlag.None;
}
public override void BuildValuesCreate(WorldPacket data, Player target)
public override void BuildValuesCreate(WorldPacket data, UpdateFieldFlag flags, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
data.WriteUInt8((byte)flags);
m_objectData.WriteCreate(data, flags, this, target);
m_itemData.WriteCreate(data, flags, this, target);
}
public override void BuildValuesUpdate(WorldPacket data, Player target)
public override void BuildValuesUpdate(WorldPacket data, UpdateFieldFlag flags, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
data.WriteUInt32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TypeId.Object))
m_objectData.WriteUpdate(data, flags, this, target);
+9 -4
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@@ -167,9 +167,12 @@ namespace Game.Entities
BuildMovementUpdate(buffer, flags, target);
UpdateFieldFlag fieldFlags = GetUpdateFieldFlagsFor(target);
WorldPacket tempBuffer = new();
BuildValuesCreate(tempBuffer, target);
BuildValuesCreate(tempBuffer, fieldFlags, target);
buffer.WriteUInt32(tempBuffer.GetSize());
buffer.WriteUInt8((byte)fieldFlags);
buffer.WriteBytes(tempBuffer);
data.AddUpdateBlock(buffer);
@@ -196,8 +199,10 @@ namespace Game.Entities
buffer.WriteUInt8((byte)UpdateType.Values);
buffer.WritePackedGuid(GetGUID());
UpdateFieldFlag fieldFlags = GetUpdateFieldFlagsFor(target);
WorldPacket tempBuffer = new();
BuildValuesUpdate(tempBuffer, target);
BuildValuesUpdate(tempBuffer, fieldFlags, target);
buffer.WriteUInt32(tempBuffer.GetSize());
buffer.WriteBytes(tempBuffer);
@@ -833,8 +838,8 @@ namespace Game.Entities
public virtual Loot GetLootForPlayer(Player player) { return null; }
public virtual void BuildValuesCreate(WorldPacket data, Player target) { }
public virtual void BuildValuesUpdate(WorldPacket data, Player target) { }
public virtual void BuildValuesCreate(WorldPacket data, UpdateFieldFlag flags, Player target) { }
public virtual void BuildValuesUpdate(WorldPacket data, UpdateFieldFlag flags, Player target) { }
public void SetUpdateFieldValue<T>(IUpdateField<T> updateField, T newValue)
{
+2 -7
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@@ -7915,11 +7915,8 @@ namespace Game.Entities
return flags;
}
public override void BuildValuesCreate(WorldPacket data, Player target)
public override void BuildValuesCreate(WorldPacket data, UpdateFieldFlag flags, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
data.WriteUInt8((byte)flags);
m_objectData.WriteCreate(data, flags, this, target);
m_unitData.WriteCreate(data, flags, this, target);
m_playerData.WriteCreate(data, flags, this, target);
@@ -7927,10 +7924,8 @@ namespace Game.Entities
m_activePlayerData.WriteCreate(data, flags, this, target);
}
public override void BuildValuesUpdate(WorldPacket data, Player target)
public override void BuildValuesUpdate(WorldPacket data, UpdateFieldFlag flags, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
data.WriteUInt32((uint)(m_values.GetChangedObjectTypeMask() & ~((target != this ? 1 : 0) << (int)TypeId.ActivePlayer)));
if (m_values.HasChanged(TypeId.Object))
m_objectData.WriteUpdate(data, flags, this, target);
+2 -7
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@@ -121,19 +121,14 @@ namespace Game.Entities
return true;
}
public override void BuildValuesCreate(WorldPacket data, Player target)
public override void BuildValuesCreate(WorldPacket data, UpdateFieldFlag flags, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
data.WriteUInt8((byte)flags);
m_objectData.WriteCreate(data, flags, this, target);
m_sceneObjectData.WriteCreate(data, flags, this, target);
}
public override void BuildValuesUpdate(WorldPacket data, Player target)
public override void BuildValuesUpdate(WorldPacket data, UpdateFieldFlag flags, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
data.WriteUInt32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TypeId.Object))
m_objectData.WriteUpdate(data, flags, this, target);