Scripts/Outland: Fix npc_ancestral_wolf not starting waypoint
Port From (https://github.com/TrinityCore/TrinityCore/commit/913f0903a3264f14ea44356bc86dade81348a546)
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@@ -192,7 +192,7 @@ namespace Game.AI
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if (summon != null)
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{
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// Only apply this to specific types of summons
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if (!summon.GetVehicle() && ShouldFollowOnSpawn(summon.m_Properties))
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if (!summon.GetVehicle() && ShouldFollowOnSpawn(summon.m_Properties) && summon.CanFollowOwner())
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{
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Unit owner = summon.GetCharmerOrOwner();
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if (owner != null)
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