Core/Creature: Fall back to combat list if calling for help without threat list
Port From (https://github.com/TrinityCore/TrinityCore/commit/6a91fe3fbe28e3bf36ab6107b9c6cbb842f65262)
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@@ -88,7 +88,7 @@ namespace Game.Combat
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return false;
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}
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Unit GetAnyTarget()
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public Unit GetAnyTarget()
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{
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if (!_pveRefs.Empty())
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return _pveRefs.First().Value.GetOther(_owner);
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