Core/WorldObject: Properly initialize position data for all types when initially creating them. Fixes some issues with PvP objectives not having the correct area ID set on initialization.

Port From (https://github.com/TrinityCore/TrinityCore/commit/e6be53d1417e733f0916ff305960cfac3e2ca551)
This commit is contained in:
hondacrx
2020-08-22 15:30:16 -04:00
parent 5f53919281
commit 7060f728a3
4 changed files with 5 additions and 0 deletions
@@ -194,6 +194,8 @@ namespace Game.Entities
return false;
}
UpdatePositionData();
SetZoneScript();
if (m_zoneScript != null)
{