Core/WorldObject: Properly initialize position data for all types when initially creating them. Fixes some issues with PvP objectives not having the correct area ID set on initialization.

Port From (https://github.com/TrinityCore/TrinityCore/commit/e6be53d1417e733f0916ff305960cfac3e2ca551)
This commit is contained in:
hondacrx
2020-08-22 15:30:16 -04:00
parent 5f53919281
commit 7060f728a3
4 changed files with 5 additions and 0 deletions
+1
View File
@@ -2841,6 +2841,7 @@ namespace Game.Entities
}
SetMap(map);
UpdatePositionData();
// now that map position is determined, check instance validity
if (!CheckInstanceValidity(true) && !IsInstanceLoginGameMasterException())