fix build.
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@@ -3164,7 +3164,7 @@ namespace Game.AI
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//if friendly event&&who is not hostile OR hostile event&&who is hostile
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if ((e.Event.los.noHostile != 0 && !me.IsHostileTo(unit)) || (e.Event.los.noHostile == 0 && me.IsHostileTo(unit)))
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{
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if (e.Event.los.playerOnly && !unit.IsTypeId(TypeId.Player))
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if (e.Event.los.playerOnly != 0 && !unit.IsTypeId(TypeId.Player))
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return;
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RecalcTimer(e, e.Event.los.cooldownMin, e.Event.los.cooldownMax);
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@@ -3186,7 +3186,7 @@ namespace Game.AI
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//if friendly event&&who is not hostile OR hostile event&&who is hostile
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if ((e.Event.los.noHostile != 0 && !me.IsHostileTo(unit)) || (e.Event.los.noHostile == 0 && me.IsHostileTo(unit)))
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{
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if (e.Event.los.playerOnly && !unit.IsTypeId(TypeId.Player))
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if (e.Event.los.playerOnly != 0 && !unit.IsTypeId(TypeId.Player))
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return;
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RecalcTimer(e, e.Event.los.cooldownMin, e.Event.los.cooldownMax);
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