Core/Maps: Implemented getting area id from gameobject spawns

This commit is contained in:
hondacrx
2018-03-28 18:05:54 -04:00
parent c3f8023ef0
commit 7167cfaf86
7 changed files with 161 additions and 18 deletions
@@ -31,6 +31,7 @@ namespace Game.Collision
{
public virtual bool IsSpawned() { return false; }
public virtual uint GetDisplayId() { return 0; }
public virtual byte GetNameSetId() { return 0; }
public virtual bool IsInPhase(PhaseShift phaseShift) { return false; }
public virtual Vector3 GetPosition() { return Vector3.Zero; }
public virtual float GetOrientation() { return 0.0f; }
@@ -111,6 +112,33 @@ namespace Game.Collision
return hit;
}
public override void IntersectPoint(Vector3 point, AreaInfo info, PhaseShift phaseShift)
{
if (!isCollisionEnabled() || !owner.IsSpawned())
return;
if (!owner.IsInPhase(phaseShift))
return;
if (!iBound.contains(point))
return;
// child bounds are defined in object space:
Vector3 pModel = iInvRot * (point - iPos) * iInvScale;
Vector3 zDirModel = iInvRot * new Vector3(0.0f, 0.0f, -1.0f);
float zDist;
if (iModel.IntersectPoint(pModel, zDirModel, out zDist, info))
{
Vector3 modelGround = pModel + zDist * zDirModel;
float world_Z = ((modelGround * iInvRot) * iScale + iPos).Z;
if (info.ground_Z < world_Z)
{
info.ground_Z = world_Z;
info.adtId = owner.GetNameSetId();
}
}
}
public bool UpdatePosition()
{
if (iModel == null)
+1
View File
@@ -27,5 +27,6 @@ namespace Game.Collision
public virtual bool IntersectRay(Ray ray, ref float maxDist, bool stopAtFirstHit, PhaseShift phaseShift) { return false; }
public virtual bool IntersectRay(Ray ray, ref float distance, bool stopAtFirstHit) { return false; }
public virtual void IntersectPoint(Vector3 point, AreaInfo info, PhaseShift phaseShift) { }
}
}