Core/Maps: Implemented getting area id from gameobject spawns

This commit is contained in:
hondacrx
2018-03-28 18:05:54 -04:00
parent c3f8023ef0
commit 7167cfaf86
7 changed files with 161 additions and 18 deletions
+1
View File
@@ -27,5 +27,6 @@ namespace Game.Collision
public virtual bool IntersectRay(Ray ray, ref float maxDist, bool stopAtFirstHit, PhaseShift phaseShift) { return false; }
public virtual bool IntersectRay(Ray ray, ref float distance, bool stopAtFirstHit) { return false; }
public virtual void IntersectPoint(Vector3 point, AreaInfo info, PhaseShift phaseShift) { }
}
}