Core/Maps: Implemented getting area id from gameobject spawns
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@@ -27,5 +27,6 @@ namespace Game.Collision
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public virtual bool IntersectRay(Ray ray, ref float maxDist, bool stopAtFirstHit, PhaseShift phaseShift) { return false; }
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public virtual bool IntersectRay(Ray ray, ref float distance, bool stopAtFirstHit) { return false; }
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public virtual void IntersectPoint(Vector3 point, AreaInfo info, PhaseShift phaseShift) { }
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}
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}
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