Core/Maps: Implemented getting area id from gameobject spawns
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@@ -184,7 +184,7 @@ namespace Game.Collision
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} while (cell.isValid());
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}
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void intersectPoint(Vector3 point, WorkerCallback intersectCallback)
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public void intersectPoint(Vector3 point, WorkerCallback intersectCallback)
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{
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Cell cell = Cell.ComputeCell(point.X, point.Y);
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if (!cell.isValid())
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