Core/Maps: Implemented getting area id from gameobject spawns

This commit is contained in:
hondacrx
2018-03-28 18:05:54 -04:00
parent c3f8023ef0
commit 7167cfaf86
7 changed files with 161 additions and 18 deletions
+1 -1
View File
@@ -184,7 +184,7 @@ namespace Game.Collision
} while (cell.isValid());
}
void intersectPoint(Vector3 point, WorkerCallback intersectCallback)
public void intersectPoint(Vector3 point, WorkerCallback intersectCallback)
{
Cell cell = Cell.ComputeCell(point.X, point.Y);
if (!cell.isValid())