From 7248a60e9d31ec77226d9102d088a4ef3eee8f81 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Sun, 19 Feb 2023 02:11:53 -0500 Subject: [PATCH] Core/Guilds: Fixed loading achievement CompletingPlayers guids from db. Port From (https://github.com/TrinityCore/TrinityCore/commit/f7c9a853279ccf66d7081ddab7e537065ff92f25) --- Source/Game/Achievements/AchievementManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Game/Achievements/AchievementManager.cs b/Source/Game/Achievements/AchievementManager.cs index 57a705c6b..187228263 100644 --- a/Source/Game/Achievements/AchievementManager.cs +++ b/Source/Game/Achievements/AchievementManager.cs @@ -767,7 +767,7 @@ namespace Game.Achievements CompletedAchievementData ca = _completedAchievements[achievementid]; ca.Date = achievementResult.Read(1); - var guids = new StringArray(achievementResult.Read(2), ' '); + var guids = new StringArray(achievementResult.Read(2), ','); if (!guids.IsEmpty()) { for (int i = 0; i < guids.Length; ++i)