Core/Refactor: Part 5
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@@ -343,9 +343,6 @@ namespace Game.AI
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// Called when spell hits a target
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public override void SpellHitTarget(Unit target, SpellInfo spell) { }
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//Called at waypoint reached or PointMovement end
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public override void MovementInform(MovementGeneratorType type, uint id) { }
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// Called when AI is temporarily replaced or put back when possess is applied or removed
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public virtual void OnPossess(bool apply) { }
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