Core/Refactor: Part 5
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@@ -802,7 +802,7 @@ namespace Game.BattleGrounds.Zones
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break;
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default:
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return;
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};
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}
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}
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void CaptureGraveyard(int i, Player Source)
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@@ -900,7 +900,7 @@ namespace Game.BattleGrounds.Zones
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default:
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//ABORT();
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break;
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};
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}
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}
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void TitanRelicActivated(Player clicker)
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