Core/Refactor: Part 5
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@@ -6276,7 +6276,7 @@ namespace Game.Entities
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if (groupRules)
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group.UpdateLooterGuid(go, true);
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loot.FillLoot(lootid, LootManager.Gameobject, this, !groupRules, false, go.GetLootMode());
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loot.FillLoot(lootid, LootStorage.Gameobject, this, !groupRules, false, go.GetLootMode());
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// get next RR player (for next loot)
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if (groupRules)
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