Core/Refactor: Part 5
This commit is contained in:
@@ -1403,7 +1403,7 @@ namespace Game.Entities
|
||||
loot.clear();
|
||||
uint lootid = creature.GetCreatureTemplate().LootId;
|
||||
if (lootid != 0)
|
||||
loot.FillLoot(lootid, LootManager.Creature, looter, false, false, creature.GetLootMode());
|
||||
loot.FillLoot(lootid, LootStorage.Creature, looter, false, false, creature.GetLootMode());
|
||||
|
||||
loot.generateMoneyLoot(creature.GetCreatureTemplate().MinGold, creature.GetCreatureTemplate().MaxGold);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user