Core/Refactor: Part 5

This commit is contained in:
hondacrx
2018-07-05 10:57:42 -04:00
parent badf6c2714
commit 7255455b22
24 changed files with 109 additions and 85 deletions
+28 -30
View File
@@ -1254,12 +1254,12 @@ namespace Game.Spells
case SpellEffectName.SummonPlayer:
if (m_caster.IsTypeId(TypeId.Player) && !m_caster.GetTarget().IsEmpty())
{
WorldObject target1 = Global.ObjAccessor.FindPlayer(m_caster.GetTarget());
WorldObject rafTarget = Global.ObjAccessor.FindPlayer(m_caster.GetTarget());
CallScriptObjectTargetSelectHandlers(ref target1, effIndex, new SpellImplicitTargetInfo());
CallScriptObjectTargetSelectHandlers(ref rafTarget, effIndex, new SpellImplicitTargetInfo());
if (target1 != null && target1.IsTypeId(TypeId.Player))
AddUnitTarget(target1.ToUnit(), (uint)(1 << (int)effIndex), false);
if (rafTarget != null && rafTarget.IsTypeId(TypeId.Player))
AddUnitTarget(rafTarget.ToUnit(), (uint)(1 << (int)effIndex), false);
}
return;
default:
@@ -4765,8 +4765,8 @@ namespace Game.Spells
if (!m_caster.IsTypeId(TypeId.Player))
return SpellCastResult.DontReport;
Unit target1 = m_targets.GetUnitTarget();
if (target1 == null || !target1.IsFriendlyTo(m_caster) || target1.getAttackers().Empty())
Unit target = m_targets.GetUnitTarget();
if (target == null || !target.IsFriendlyTo(m_caster) || target.getAttackers().Empty())
return SpellCastResult.BadTargets;
}
@@ -4819,7 +4819,6 @@ namespace Game.Spells
return SpellCastResult.BadTargets;
SpellInfo learn_spellproto = Global.SpellMgr.GetSpellInfo(effect.TriggerSpell);
if (learn_spellproto == null)
return SpellCastResult.NotKnown;
@@ -4919,9 +4918,9 @@ namespace Game.Spells
// Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
if (m_caster.IsTypeId(TypeId.Player))
{
Unit target1 = m_targets.GetUnitTarget();
if (target1 != null)
if (target1 != m_caster && unitTarget.GetPowerType() != (PowerType)effect.MiscValue)
Unit target = m_targets.GetUnitTarget();
if (target != null)
if (target != m_caster && unitTarget.GetPowerType() != (PowerType)effect.MiscValue)
return SpellCastResult.BadTargets;
}
break;
@@ -4933,31 +4932,31 @@ namespace Game.Spells
if (GetSpellInfo().NeedsExplicitUnitTarget())
{
Unit target1 = m_targets.GetUnitTarget();
if (target1 == null)
Unit target = m_targets.GetUnitTarget();
if (target == null)
return SpellCastResult.DontReport;
float objSize = target1.GetObjectSize();
float objSize = target.GetObjectSize();
float range = m_spellInfo.GetMaxRange(true, m_caster, this) * 1.5f + objSize; // can't be overly strict
m_preGeneratedPath.SetPathLengthLimit(range);
//first try with raycast, if it fails fall back to normal path
float targetObjectSize = Math.Min(target1.GetObjectSize(), 4.0f);
bool result = m_preGeneratedPath.CalculatePath(target1.GetPositionX(), target1.GetPositionY(), target1.GetPositionZ() + targetObjectSize, false, true);
float targetObjectSize = Math.Min(target.GetObjectSize(), 4.0f);
bool result = m_preGeneratedPath.CalculatePath(target.GetPositionX(), target.GetPositionY(), target.GetPositionZ() + targetObjectSize, false, true);
if (m_preGeneratedPath.GetPathType().HasAnyFlag(PathType.Short))
return SpellCastResult.OutOfRange;
else if (!result || m_preGeneratedPath.GetPathType().HasAnyFlag(PathType.NoPath | PathType.Incomplete))
{
result = m_preGeneratedPath.CalculatePath(target1.GetPositionX(), target1.GetPositionY(), target1.GetPositionZ() + targetObjectSize, false, false);
result = m_preGeneratedPath.CalculatePath(target.GetPositionX(), target.GetPositionY(), target.GetPositionZ() + targetObjectSize, false, false);
if (m_preGeneratedPath.GetPathType().HasAnyFlag(PathType.Short))
return SpellCastResult.OutOfRange;
else if (!result || m_preGeneratedPath.GetPathType().HasAnyFlag(PathType.NoPath | PathType.Incomplete))
return SpellCastResult.NoPath;
else if (m_preGeneratedPath.IsInvalidDestinationZ(target1)) // Check position z, if not in a straight line
else if (m_preGeneratedPath.IsInvalidDestinationZ(target)) // Check position z, if not in a straight line
return SpellCastResult.NoPath;
}
else if (m_preGeneratedPath.IsInvalidDestinationZ(target1)) // Check position z, if in a straight line
else if (m_preGeneratedPath.IsInvalidDestinationZ(target)) // Check position z, if in a straight line
return SpellCastResult.NoPath;
m_preGeneratedPath.ReducePathLenghtByDist(objSize); //move back
@@ -5152,10 +5151,9 @@ namespace Game.Spells
if (playerCaster.GetTarget().IsEmpty())
return SpellCastResult.BadTargets;
Player target1 = Global.ObjAccessor.FindPlayer(playerCaster.GetTarget());
if (target1 == null ||
!(target1.GetSession().GetRecruiterId() == playerCaster.GetSession().GetAccountId() || target1.GetSession().GetAccountId() == playerCaster.GetSession().GetRecruiterId()))
Player target = Global.ObjAccessor.FindPlayer(playerCaster.GetTarget());
if (target == null ||
!(target.GetSession().GetRecruiterId() == playerCaster.GetSession().GetAccountId() || target.GetSession().GetAccountId() == playerCaster.GetSession().GetRecruiterId()))
return SpellCastResult.BadTargets;
break;
@@ -5291,23 +5289,23 @@ namespace Game.Spells
return SpellCastResult.AlreadyHaveCharm;
}
Unit target1 = m_targets.GetUnitTarget();
if (target1 != null)
Unit target = m_targets.GetUnitTarget();
if (target != null)
{
if (target1.IsTypeId(TypeId.Unit) && target1.ToCreature().IsVehicle())
if (target.IsTypeId(TypeId.Unit) && target.ToCreature().IsVehicle())
return SpellCastResult.BadImplicitTargets;
if (target1.IsMounted())
if (target.IsMounted())
return SpellCastResult.CantBeCharmed;
if (!target1.GetCharmerGUID().IsEmpty())
if (!target.GetCharmerGUID().IsEmpty())
return SpellCastResult.Charmed;
if (target1.GetOwner() != null && target1.GetOwner().IsTypeId(TypeId.Player))
if (target.GetOwner() != null && target.GetOwner().IsTypeId(TypeId.Player))
return SpellCastResult.TargetIsPlayerControlled;
int damage = CalculateDamage(effect.EffectIndex, target1);
if (damage != 0 && target1.GetLevelForTarget(m_caster) > damage)
int damage = CalculateDamage(effect.EffectIndex, target);
if (damage != 0 && target.GetLevelForTarget(m_caster) > damage)
return SpellCastResult.Highlevel;
}