Core/Refactor: Part 5

This commit is contained in:
hondacrx
2018-07-05 10:57:42 -04:00
parent badf6c2714
commit 7255455b22
24 changed files with 109 additions and 85 deletions
@@ -145,9 +145,9 @@ namespace Scripts.Northrend.IcecrownCitadel
public const uint FlashHealUndead = 71782;
public const uint PowerWordShieldUndead = 71780;
public const uint SmiteUndead = 71778;
public static uint SpellFlashHeal(bool isUndead) { return isUndead ? InstanceSpells.FlashHealUndead : InstanceSpells.FlashHealNormal; }
public static uint SpellPowerWordShield(bool isUndead) { return isUndead ? InstanceSpells.PowerWordShieldUndead : InstanceSpells.PowerWordShieldNormal; }
public static uint SpellSmite(bool isUndead) { return isUndead ? InstanceSpells.SmiteUndead : InstanceSpells.SmiteNormal; }
public static uint SpellFlashHeal(bool isUndead) { return isUndead ? FlashHealUndead : FlashHealNormal; }
public static uint SpellPowerWordShield(bool isUndead) { return isUndead ? PowerWordShieldUndead : PowerWordShieldNormal; }
public static uint SpellSmite(bool isUndead) { return isUndead ? SmiteUndead : SmiteNormal; }
// Captain Brandon
public const uint CrusaderStrike = 71549;
@@ -168,9 +168,9 @@ namespace Scripts.Northrend.IcecrownCitadel
public const uint FelIronBombUndead = 71787;
public const uint MachineGunUndead = 71788;
public const uint RocketLaunchUndead = 71786;
public static uint SpellFelIronBomb(bool isUndead) { return isUndead ? InstanceSpells.FelIronBombUndead : InstanceSpells.FelIronBombNormal; }
public static uint SpellMachineGun(bool isUndead) { return isUndead ? InstanceSpells.MachineGunUndead : InstanceSpells.MachineGunNormal; }
public static uint SpellRocketLaunch(bool isUndead) { return isUndead ? InstanceSpells.RocketLaunchUndead : InstanceSpells.RocketLaunchNormal; }
public static uint SpellFelIronBomb(bool isUndead) { return isUndead ? FelIronBombUndead : FelIronBombNormal; }
public static uint SpellMachineGun(bool isUndead) { return isUndead ? MachineGunUndead : MachineGunNormal; }
public static uint SpellRocketLaunch(bool isUndead) { return isUndead ? RocketLaunchUndead : RocketLaunchNormal; }
// Invisible Stalker (Float; Uninteractible; Largeaoi)
public const uint SoulMissile = 72585;