Spells/Auras: Implement SPELL_AURA_ACT_AS_CONTROL_ZONE
Port From (https://github.com/TrinityCore/TrinityCore/commit/66abfd1c530e81f24856825f7ebe5a1c1ba8c58e)
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@@ -4697,7 +4697,7 @@ namespace Game.Entities
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if (Math.Abs(delta) < minSuperiority)
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return 0;
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float slope = ((float)minTime - maxTime) / (maxSuperiority - minSuperiority);
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float slope = ((float)minTime - maxTime) / Math.Max(maxSuperiority - minSuperiority, 1);
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float intercept = maxTime - slope * minSuperiority;
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float timeNeeded = slope * Math.Abs(delta) + intercept;
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float percentageIncrease = 100.0f / timeNeeded;
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