Spells/Auras: Implement SPELL_AURA_ACT_AS_CONTROL_ZONE

Port From (https://github.com/TrinityCore/TrinityCore/commit/66abfd1c530e81f24856825f7ebe5a1c1ba8c58e)
This commit is contained in:
Hondacrx
2024-09-02 22:52:08 -04:00
parent 957ca9898d
commit 72563b8ca3
4 changed files with 47 additions and 2 deletions
@@ -408,7 +408,7 @@ namespace Framework.Constants
BattleGroundPlayerPosition = 398, BattleGroundPlayerPosition = 398,
ModTimeRate = 399, ModTimeRate = 399,
ModSkill2 = 400, ModSkill2 = 400,
Unk401 = 401, ActAsControlZone = 401,
ModOverridePowerDisplay = 402, ModOverridePowerDisplay = 402,
OverrideSpellVisual = 403, OverrideSpellVisual = 403,
OverrideAttackPowerBySpPct = 404, OverrideAttackPowerBySpPct = 404,
@@ -4697,7 +4697,7 @@ namespace Game.Entities
if (Math.Abs(delta) < minSuperiority) if (Math.Abs(delta) < minSuperiority)
return 0; return 0;
float slope = ((float)minTime - maxTime) / (maxSuperiority - minSuperiority); float slope = ((float)minTime - maxTime) / Math.Max(maxSuperiority - minSuperiority, 1);
float intercept = maxTime - slope * minSuperiority; float intercept = maxTime - slope * minSuperiority;
float timeNeeded = slope * Math.Abs(delta) + intercept; float timeNeeded = slope * Math.Abs(delta) + intercept;
float percentageIncrease = 100.0f / timeNeeded; float percentageIncrease = 100.0f / timeNeeded;
@@ -689,6 +689,14 @@ namespace Game.Entities
GetMap().PlayerRelocation(ToPlayer(), x, y, z, orientation); GetMap().PlayerRelocation(ToPlayer(), x, y, z, orientation);
else else
GetMap().CreatureRelocation(ToCreature(), x, y, z, orientation); GetMap().CreatureRelocation(ToCreature(), x, y, z, orientation);
var controlZoneAuras = GetAuraEffectsByType(AuraType.ActAsControlZone);
foreach (AuraEffect auraEffect in controlZoneAuras)
{
GameObject controlZone = GetGameObject(auraEffect.GetSpellInfo().Id);
if (controlZone != null)
GetMap().GameObjectRelocation(controlZone, x, y, z, orientation);
}
} }
else if (turn) else if (turn)
UpdateOrientation(orientation); UpdateOrientation(orientation);
+37
View File
@@ -6063,6 +6063,43 @@ namespace Game.Spells
playerTarget.UpdatePositionData(); playerTarget.UpdatePositionData();
} }
[AuraEffectHandler(AuraType.ActAsControlZone)]
void HandleAuraActAsControlZone(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
{
if (!mode.HasAnyFlag(AuraEffectHandleModes.Real))
return;
Unit auraOwner = aurApp.GetTarget();
if (!apply)
{
auraOwner.RemoveGameObject(GetSpellInfo().Id, true);
return;
}
GameObjectTemplate gameobjectTemplate = Global.ObjectMgr.GetGameObjectTemplate((uint)GetMiscValue());
if (gameobjectTemplate == null)
{
Log.outWarn(LogFilter.Spells, $"AuraEffect::HanldeAuraActAsControlZone: Spell {GetId()} [EffectIndex: {GetEffIndex()}] does not have an existing gameobject template.");
return;
}
if (gameobjectTemplate.type != GameObjectTypes.ControlZone)
{
Log.outWarn(LogFilter.Spells, $"AuraEffect::HanldeAuraActAsControlZone: Spell {GetId()} [EffectIndex: {GetEffIndex()}] has a gameobject template ({gameobjectTemplate.entry}) that is not a control zone.");
return;
}
if (gameobjectTemplate.displayId != 0)
{
Log.outWarn(LogFilter.Spells, $"AuraEffect::HanldeAuraActAsControlZone: Spell {GetId()} [EffectIndex: {GetEffIndex()}] has a gameobject template ({gameobjectTemplate.entry}) that has a display id. Only invisible gameobjects are supported.");
return;
}
GameObject controlZone = auraOwner.SummonGameObject(gameobjectTemplate.entry, auraOwner.GetPosition(), Quaternion.CreateFromRotationMatrix(Extensions.fromEulerAnglesZYX(aurApp.GetTarget().GetOrientation(), 0.0f, 0.0f)), TimeSpan.FromHours(24), GameObjectSummonType.TimedOrCorpseDespawn);
if (controlZone != null)
controlZone.SetSpellId(GetSpellInfo().Id);
}
#endregion #endregion
} }