Apply reputation discount to all points in multi-segment paths

This commit is contained in:
hondacrx
2017-10-30 20:57:13 -04:00
parent ce516bfb75
commit 7272925732
3 changed files with 39 additions and 11 deletions
+19 -4
View File
@@ -125,10 +125,13 @@ namespace Game.Entities
{
ClearTaxiDestinations();
var split = new StringArray(values, ' ');
for (var i = 0; i < split.Length; ++i)
var stringArray = new StringArray(values, ' ');
if (stringArray.Length > 0)
m_flightMasterFactionId = uint.Parse(stringArray[0]);
for (var i = 1; i < stringArray.Length; ++i)
{
uint node = uint.Parse(split[i]);
uint node = uint.Parse(stringArray[i]);
AddTaxiDestination(node);
}
@@ -161,9 +164,10 @@ namespace Game.Entities
return "";
StringBuilder ss = new StringBuilder();
ss.Append($"{m_flightMasterFactionId} ");
for (int i = 0; i < m_TaxiDestinations.Count; ++i)
ss.AppendFormat("{0} ", m_TaxiDestinations[i]);
ss.Append($"{m_TaxiDestinations[i]} ");
return ss.ToString();
}
@@ -202,6 +206,16 @@ namespace Game.Entities
return false;
}
public FactionTemplateRecord GetFlightMasterFactionTemplate()
{
return CliDB.FactionTemplateStorage.LookupByKey(m_flightMasterFactionId);
}
public void SetFlightMasterFactionTemplateId(uint factionTemplateId)
{
m_flightMasterFactionId = factionTemplateId;
}
public bool IsTaximaskNodeKnown(uint nodeidx)
{
byte field = (byte)((nodeidx - 1) / 8);
@@ -240,5 +254,6 @@ namespace Game.Entities
public byte[] m_taximask = new byte[PlayerConst.TaxiMaskSize];
List<uint> m_TaxiDestinations = new List<uint>();
uint m_flightMasterFactionId;
}
}