Core/Spells: Send OriginalCastId in SMSG_SPELL_START and SMSG_SPELL_GO for triggered spells in 'game' project

Port From (https://github.com/TrinityCore/TrinityCore/commit/555b2d40ecc22eb0ea4bf913b534ffa7197fa6fe)
This commit is contained in:
hondacrx
2021-10-03 13:55:43 -04:00
parent aa29ce8e39
commit 727e0100a1
12 changed files with 139 additions and 90 deletions
@@ -642,7 +642,8 @@ namespace Game.Entities
switch (action.ActionType)
{
case AreaTriggerActionTypes.Cast:
caster.CastSpell(unit, action.Param, true);
caster.CastSpell(unit, action.Param, new CastSpellExtraArgs(TriggerCastFlags.FullMask)
.SetOriginalCastId(m_areaTriggerData.CreatingEffectGUID._value.IsCast() ? m_areaTriggerData.CreatingEffectGUID : ObjectGuid.Empty));
break;
case AreaTriggerActionTypes.AddAura:
caster.AddAura(action.Param, unit);