Core/Spells: Send OriginalCastId in SMSG_SPELL_START and SMSG_SPELL_GO for triggered spells in 'game' project
Port From (https://github.com/TrinityCore/TrinityCore/commit/555b2d40ecc22eb0ea4bf913b534ffa7197fa6fe)
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@@ -160,9 +160,9 @@ namespace Game.Entities
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public bool IsAnyTypeGameObject() { return IsGameObject() || IsMOTransport(); }
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public bool IsParty() { return GetHigh() == HighGuid.Party; }
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public bool IsGuild() { return GetHigh() == HighGuid.Guild; }
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bool IsSceneObject() { return GetHigh() == HighGuid.SceneObject; }
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bool IsConversation() { return GetHigh() == HighGuid.Conversation; }
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bool IsCast() { return GetHigh() == HighGuid.Cast; }
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public bool IsSceneObject() { return GetHigh() == HighGuid.SceneObject; }
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public bool IsConversation() { return GetHigh() == HighGuid.Conversation; }
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public bool IsCast() { return GetHigh() == HighGuid.Cast; }
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public TypeId GetTypeId() { return GetTypeId(GetHigh()); }
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bool HasEntry() { return HasEntry(GetHigh()); }
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